disentomb Posted January 18, 2011 im working on a jumpmaze map, and I have scripting for zdoom map spots which spawn imp fireballs that you have to dodge. I seriously wanted to alter the damage for them to kill you with one hit, instead of the ordinary 5-10% damage... im sure this is possible, but everything ive tried hasnt provided this function. 0 Share this post Link to post
Siriuss Posted January 20, 2011 You better create a DECORATE with Actor Dodgeball, using the fireballs sprites, try to do it like this: Actor Dodgeball : DoomImpBall { Damage 500 } I tried it with my custom Imp and it worked. Then try to change your script that spawns these dodgeballs instead of the impballs. If theres a problem tell me. 0 Share this post Link to post
disentomb Posted January 20, 2011 wow, I still cant get it to work. in my script, it specifies a "type" for the projectile, which I placed "10" for "T_IMPFIREBALL"... so I dont understand what I can possibly change 0 Share this post Link to post
Gez Posted January 20, 2011 If you use a function that use spawn numbers to identify which actor to spawn, you need to give your dodge balls a new spawn ID and then change your script to use that spawn ID instead of T_IMPFIREBALL. 0 Share this post Link to post
disentomb Posted January 21, 2011 thanks so much guys. I got it working =) 0 Share this post Link to post