skib Posted January 28, 2011 I don't think this would fit here, but what do I use to edit Wolf 3D because I want to make a Doom TC for it! What Software? Thanks in advance! 0 Share this post Link to post
EarthQuake Posted January 28, 2011 FloEdit There doesn't seem to be an official website anymore, but I think FloEdit is pretty much all you need to view/edit/extract the game content. 0 Share this post Link to post
skib Posted January 28, 2011 Thanks! Great! Edit: CRAP! Only 64 bit i'll fix that thanks for the trouble! 0 Share this post Link to post
Vermil Posted January 28, 2011 EarthQuake said:FloEdit There doesn't seem to be an official website anymore, but I think FloEdit is pretty much all you need to view/edit/extract the game content. FloEdit is the Wolf3D equivalent of Wadauthor. The more modern Wolf3D editors are WDC and Chaos Edit 0 Share this post Link to post
Gez Posted January 28, 2011 Is there a Wolf port with a sane modding interface? From what I've seen of the Wolf code, if you want to add or change anything, even just a dumb wall texture, you've got to hack the resource files directly and change the source code and recompile it. 0 Share this post Link to post
andrewj Posted January 28, 2011 Gez said:Is there a Wolf port with a sane modding interface? I haven't heard of any. Most of the modding seems to be done by changing the ancient code, compile it with an ancient compiler and then run on an ancient DOS computer or in DOSBOX. ROTT is saner for modding (it uses WAD files for resources). 0 Share this post Link to post
Dragonsbrethren Posted January 28, 2011 Gez said:Is there a Wolf port with a sane modding interface? No. Wolf4SDL has some advanced features built in, but you have to compile it yourself to get access to them. Meaning every Wolf3D mod is still going to come packaged with its own exe. 0 Share this post Link to post
Technician Posted January 28, 2011 Hasn't Wolfenstein's source code been liberated? Why hasn't an awesome port been made by some dedicated fan? Is the game that unpopular? 0 Share this post Link to post
Ultraboy94 Posted January 28, 2011 There was a port called Newolf, which looked very promising and worked rather well, but it hasn't been updated since 2006, and is still missing things such as endings. All it did was minorly improve in the graphics and offered more refined controls for mouse users. 0 Share this post Link to post
printz Posted January 28, 2011 andrewj said:I haven't heard of any. Most of the modding seems to be done by changing the ancient code, compile it with an ancient compiler and then run on an ancient DOS computer or in DOSBOX. ROTT is saner for modding (it uses WAD files for resources). As far as I understand, most serious modding of modern Id games (from Quake 2 up) is also done by recompiling a game (DLL) file. 0 Share this post Link to post
skib Posted January 28, 2011 There's a tutorial but i don't know what is used! Link: http://www.instructables.com/id/How-to-edit-Wolfenstein-3D-gun-sprites-basics/ 0 Share this post Link to post
yellowmadness54 Posted January 28, 2011 wolfediting is easy. Except for map making, that kinda stumped me. 0 Share this post Link to post
Clonehunter Posted January 28, 2011 Use Chaos Edit as it the easiest to use I think and you have more options than flo. SO you don't have to convert all the doom grahics yourself, I suggest looking here for sprites: http://mmimageworld.dugtrio17.com/cgi-bin/index.cgi?category=doom&page=1 0 Share this post Link to post
Grazza Posted January 28, 2011 The best site I know of for Wolf3D stuff is http://areyep.com/ It has lots of utilities and tutorials, links and downloads. It even has some Doom levels! 0 Share this post Link to post
Blzut3 Posted January 29, 2011 Gez said:Is there a Wolf port with a sane modding interface? Not yet, but I'm slowly working on it. 0 Share this post Link to post