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Chubzdoomer

ZDoom - 3D Floors

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I've come to understand that in GZDoom you can use the linedef action 160 (Sector_Set3dFloor) to create 3d floors; but in regular ZDoom the action does nothing. In a project of mine, I'm trying to create a 3d table that, like any table in the real world, features open space both above and below it. In GZDoom this works fine, but in ZDoom the effect is absent.

I understand that it's possible to create a makeshift table by using 3d Bridge pieces in the shape of a square or circle to function as the "surface" of a table, but this effect is more time consuming and, I think, less efficient.

Is there any way to use the "Sector_Set3dFloor" action in ZDoom or to create a table like the type I've described? Or is this simply an impossibility with the exception of workarounds like the one mentioned above?

Any help would be greatly appreciated!

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Guest DILDOMASTER666

ZDoom Legacy, here we come!!!

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Are translucent 3D floors supported either? My intuition tells me they're not, but somehow I managed to miss that part of the discussion.

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JohnTuttle said:

Are you Chubzdoomer from YouTube?


Yes sir, I am. I made a bad name for myself during my "earlier" days here at Doomworld, but much has changed since then. I greatly appreciate the help you guys provide. This place is always a great info source. The ZDoom SVN versions (3124 or above) solved my issue. Now when I use one of those versions and toss in a 3d floor, it shows properly. I think for now I'll just use that as an alternative until one of the "official" ZDoom releases supports it.

Kappes Buur said:


Some of those screenshots are just incredible!

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Xaser said:

Are translucent 3D floors supported either? My intuition tells me they're not, but somehow I managed to miss that part of the discussion.


Indeed they are.

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Mega wicked cool. :)

Hmm, I'm tempted to make a crazy 3dfloor abuse map before everyone else does, but I'm probably too late.

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JohnTuttle said:

Nice, I'm TertiusOculusOris and your vids helped me out a lot when I first started messing around with DoomBuilder.
Idk if you have seen this site before but it's got some decent tutorials for stuff: http://zdoom.org/zdkb/zdkbviewer.php


I actually have that site favorited. It's helped me more than once!

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The only problem with the ZDKB is that they're very out of date and will never be updated again. So you should take a look first at the ZDoom wiki's tutorial page.

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AlysiumX said:

Whoa wait what, zdoom supports 3d floors now O_O I'm gonna have to check this out.

What I just said. I need to visit that page more often :P

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