Kinsie Posted February 2, 2011 id Software has announced on its various social network feeds that it has reached the grand milestone of 20 years in business. Congrats to the id guys on this impressive achievement! John Romero has shared a few memories of the early days, and I'm sure more people will have something to say over the coming day. 0 Share this post Link to post
Fusion Posted February 2, 2011 Happy Birthday iD. Hard to believe you're already 20 years old! 0 Share this post Link to post
Gez Posted February 2, 2011 Funny that Romero is linked, but id's own stuff isn't. 0 Share this post Link to post
printz Posted February 3, 2011 Gez said:Funny that Romero is linked, but id's own stuff isn't. We need to be less friendly on Id, if we want to convince them to release great titles again. 0 Share this post Link to post
Triple_sSs Posted February 3, 2011 Congrats on 20 years, id Software! :) And thank you for bringing us some of the greatest games of all time. 0 Share this post Link to post
Maes Posted February 3, 2011 It would be far more interesting to hear his take on the middle days. 0 Share this post Link to post
kristus Posted February 3, 2011 printz said:We need to be less friendly on Id, if we want to convince them to release great titles again. Quake Live 0 Share this post Link to post
Kinsie Posted February 3, 2011 Gez said:Funny that Romero is linked, but id's own stuff isn't. Like I said, they ("they" being Id and Zenimax) didn't really post anything more than a sentence in length on Twitter and Facebook about it. Romero's post was the biggest article from a semi-official source I could find. 0 Share this post Link to post
kristus Posted February 3, 2011 Carmack isn't the same kind of nostalgic that Romero is. :p 0 Share this post Link to post
Quasar Posted February 3, 2011 It'd be more impressive if id had made it to 20 as an independent studio, and not one looking at releasing their next game with DRM and planned-obsolescence features, and talking about DOOM 3 being their last open-source engine (with even that looking questionable after all these years, wtf is going on anyway?). 0 Share this post Link to post
Kinsie Posted February 4, 2011 Quasar said:(with even that looking questionable after all these years, wtf is going on anyway?)Zenimax don't seem opposed to source code releases - another studio owned by them, Arkane, recently released the source to Arx Fatalix, and Carmack mentioned a while back that Zenimax legal seem cool with the whole thing. I guess it's just the waiting game at the moment... 0 Share this post Link to post
printz Posted February 4, 2011 Quasar said:(with even that looking questionable after all these years, wtf is going on anyway?). Mmmmm, Doom 3 source ports. But that's just a dream. Or (if it's going to be GNU-GPL) copy Doom 3 features into Doom ports that are also GNU :D 0 Share this post Link to post
Quasar Posted February 6, 2011 printz said:Mmmmm, Doom 3 source ports. But that's just a dream. Or (if it's going to be GNU-GPL) copy Doom 3 features into Doom ports that are also GNU :D Probably the only thing in Doom 3 that could be used in Doom would be the scripting engine; however, it's already open source - it is included in the SDK. Granted the SDK is not licensed compatibly, but it could be still be "learned from" - in fact I considered this for Eternity for a while. The problems with it are two-fold: 1. the code has NO documentation or commenting, and 2. the entirety of its method of defining actors and states and tying models to them would be completely inapplicable for a Doom port. In the end, a general-purpose scripting language would be easier to adapt. 0 Share this post Link to post
Gez Posted February 6, 2011 kristus said:Carmack isn't the same kind of nostalgic that Romero is. :p Well, Carmack is still in the place and working on AAA games, while Romero... Romero has reasons to be nostalgic about it. 0 Share this post Link to post
Maes Posted February 6, 2011 kristus said:Carmack isn't the same kind of nostalgic that Romero is. :p Not that Romero has had a continuous success streak to have the luxury to forget about *ahem Daikatana, Bitch Ad, etc. * 0 Share this post Link to post
printz Posted February 7, 2011 Quasar said:however, it's already open source - it is included in the SDK. Doesn't that mean that mods with custom SDKs are violating the licence if they don't include their source codes available to the end-user? 0 Share this post Link to post
myk Posted February 11, 2011 Gez said: Funny that Romero is linked, but id's own stuff isn't. But here we tend to look at id from an early 90s perspective and, reasons aside, Romero relates to that more than the id site does. 0 Share this post Link to post
Quasar Posted February 11, 2011 printz said:Doesn't that mean that mods with custom SDKs are violating the licence if they don't include their source codes available to the end-user? I don't think so. I said open-source, not free software. id game SDKs are under restricted use licenses up until such time that the game engine gets GPL'd. The SDK license for Doom 3 basically states "You can only use this to create mods with the idTech 4 engine." Which is why you couldn't take it and directly use it with Doom, yet. You can learn from looking at it, certainly, which is what I attempted to do. It just didn't help me much. 0 Share this post Link to post