TendaMonsta Posted February 25, 2011 Is it possible, in whacked2, to create allow a revenants rocket to be shot and killed without bugging? Deh file here It seems possible as I already gave health to the projectile. The problem is that once shot the projectile becomes "harmless". Any type of damage done to the projectile renders it useless. Does anyone have the knowledge to help? 0 Share this post Link to post
Xtife Posted February 25, 2011 This is not possible with dehacked, but decorate can create these easy. 0 Share this post Link to post
TendaMonsta Posted February 25, 2011 Xtife said:This is not possible with dehacked, but decorate can create these easy. Thanks...Although I won't be doing decorate because I'm trying to create something that is vanilla compatible. 0 Share this post Link to post
Never_Again Posted February 26, 2011 TendaMonsta said:The problem is that once shot the projectile becomes "harmless". I don't see a problem here. If shooting the projectile doesn't render it harmless than what do you want it shootable for? 0 Share this post Link to post
TendaMonsta Posted February 26, 2011 Never_Again said:I don't see a problem here. If shooting the projectile doesn't render it harmless than what do you want it shootable for? Once I shoot the Revenant's Rocket once with any weapon it goes right through the player without damaging him/her. Although it is still possible to destroy it. Example: Rocket is homing in on player (keep in mind player has a pistol and rockets health is 100)and player shoots it once and the rocket now goes through the player and that looks really silly. 0 Share this post Link to post
4mer Posted February 26, 2011 OK, not sure if this is what you want but I had a go:Patch File for DeHackEd v3.0 Doom version = 19 Patch format = 6 Thing 7 (Revenant Fireball) Hit points = 5000 Injury frame = 746 Pain chance = 256 Death frame = 0 Bits = 591364 Frame 746 Sprite number = 34 Sprite subnumber = 32768 Duration = 8 Frame 747 Sprite number = 34 Sprite subnumber = 32769 Duration = 6 Frame 748 Sprite number = 34 Sprite subnumber = 32770 Duration = 0 Pointer 421 (Frame 746) Codep Frame = 190It uses some frames from the SS Nazi so they won't work properly when using this patch. I tried getting it to cause damage when shot but this seems to be problematic. 0 Share this post Link to post