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SonidoSpeed

Your speedrun trick of choice.

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out of the many demos that i saw, albeit different in everyway and may have some parts that i wouldn't like, a player may pull of a trick that may earn my excitement from being pulled off. either it being a sr50, wallrun, glide, RJ, suicide exit, etc., i would say my favorite would be the glide.

when they are pulled off so exquisitely like they was using IDCLIP; i get simply awed and can't wait what that player will do next. if they actually pulled that trick off, which requires dedication and concentration, to me it makes it unpredictable to what they may do next.

i now ask you, my fellow doomers. what is your special move of choice? doesn't have to be any of the usual, could be a made-up move you did all yourself!

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I implemented various speedrunning tricks in some of my Max and Speed demos (sometimes multiple in one run), but I'm not a real shortcut trick specialist -- my cup of tea is optimizing the monster handling.

I think some of the coolest shortcuts are the Plutonia 12 archvile+rocket jump, and Xit Vono's jump down to the second underground floor in Requiem level 8. As for my personal "trademark move", maybe it's Strafe50. I'm used to implement it nearly every second in addition to normal Strafe40, which makes my keyboard control snappier. For example, it allowed me to get a Nightmare record of 27 seconds on Scythe MAP28, which was "not recommended for keyboarders".

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SAV88 said:

I implemented various speedrunning tricks in some of my Max and Speed demos (sometimes multiple in one run), but I'm not a real shortcut trick specialist -- my cup of tea is optimizing the monster handling.

I think some of the coolest shortcuts are the Plutonia 12 archvile+rocket jump, and Xit Vono's jump down to the second underground floor in Requiem level 8. As for my personal "trademark move", maybe it's Strafe50. I'm used to implement it nearly every second in addition to normal Strafe40, which makes my keyboard control snappier. For example, it allowed me to get a Nightmare record of 27 seconds on Scythe MAP28, which was "not recommended for keyboarders".


Just out of curiosity, Artem, what are your controls?

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ah SAV88, i would call that move "herding", as i once told my mate okuplok about when i saw his demos. he basically implements it and triggers infighting so smoothly that it's like the demons are following a script! but i saw some of your scythe and plutonia demos and you have that shepherd touch going on with your demos. especially your SR50.

it's like you walk on thin air half the time haha!

and 1ntru i recall replicating those tricks in those demos, though timing is my specialty, it still felt like i can do anything after those tricks. though i can say that my luck is the poorest of all doomers to exist; if i had a bloopers' demo reel section, my misery would probably entertain all of doomworld some the sheer HTW factor. :P

also,

SAV88 said:

"not recommended for keyboarders".




huh??!? you're a keyboard player? my respect for you has increased to the nth power!

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Dew's sd19-032 was one of the first modern speedruns (post 2006) that impressed me, as I usually don't give a shit about anything other than max demos. It is a compendium of tricks, smooth and with great execution. I guess I just do not have a preference.

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i'm rather fond of my tvr! map06 rj. the idea comes from zdaemon rjumping wads, applying it meaningfully in "vanilla environment" is quite a rarity as far as i know.

perhaps the most difficult single trick i carried out is also one of the ugliest map-breaking demos i've ever recorded, heh. it's 1024claustrophobia map26 uv-speed where i skip two linedefs at once via a wobble off an imp. there's another linedef skip via sr50 on the way back. i beat a lenghty cage fight that way. this is utter, disgusting engine abuse and should not be promoted in any way. :)

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dew said:

perhaps the most difficult single trick i carried out is also one of the ugliest map-breaking demos i've ever recorded, heh. it's 1024claustrophobia map26 uv-speed where i skip two linedefs at once via a wobble off an imp. there's another linedef skip via sr50 on the way back. i beat a lenghty cage fight that way. this is utter, disgusting engine abuse and should not be promoted in any way. :)


The amount of research that went into that demo must have been quite a chore. My experience with doom editing stops at using DB2 to look for thing numbers and searching for secret sectors, and my demo expertise is even more limited - I'm just too lazy, lol. The entertainment I derive from Doom begins and ends with playing the actual game, haha.

I think that's why I can never become a successful speedrunner in the classic sense. I play a map once with -nomo, then god mode, and finally, I just play the level over and over again until a decent route comes to mind. For extremely difficult speedruns though, many of the tricks have to be developed through laborious research of the map on an editing utility (unless it's something like TOD's Eternal maxes, but those are a different animal). I could never deal with doing that for an extended period of time.

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Qaatar said:

The amount of research that went into that demo must have been quite a chore.

this one was a pain, yeah. on the other hand once you know what to look for and how the tricks work, you start noticing the possibilities as you play, or with a quick check in an editor. like grazza i too can't really record fdas. i see a gap of uncertain length and i just have to try (rocket)jumping over it, which means certain lava death in a fda. :) it's more of "action engineering" than architect science. i have to use the latter just to figure out how some goddamn maps work, usually switch hunts, because i get lost, heh.

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dew said:

figure out how some goddamn maps work, usually switch hunts, because i get lost, heh.



STAY AWAY FROM VILE FLESH! though the architecture and design is gorgeous it is but a "indiana jones" wad (hit this switch and that switch across the other side of the map in these really long cathedral-like halls) with not many monsters in them by the way. doing a playthrough on it on my channel and though it was promising at the beginning, i didn't think it through towards the middle u.u

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i remember that! his run made me attempt that route as well, and after a LONG while (3 weeks long) i managed to do it as well, though it was always well above 20 seconds haha.

i would have to thank huy pham for that ridiculous wad, as that and chllax.wad made me well prepared for slaughter maps and their brutal assaults. sunder in comparison was seemingly easy.

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Qaatar said:

The amount of research that went into that demo must have been quite a chore.


Funnily enough, it's the research that I enjoy the most. I've worked on a few runs recently but not finished any of them because once I'm done the research and practice phases I start to lose interest :(

1ntru said:

Also, how could I forget?

http://www.youtube.com/watch?v=ArACoPnIRXk&fmt=18

Deus Vult MAP02 NM Speed AND Pacifist. This linedef + AV jump is simply stunning.


:D

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