General Rainbow Bacon Posted February 28, 2011 Here's a 1024 map I made inspired by Plutonia. Tell me what you think. 0 Share this post Link to post
Du Mhan Yhu Posted February 28, 2011 I played your map. It almost felt like plutonia. I liked it though. But! The red switch, I think its bugged or you may have tagged it wrong. When clicking it, I can hear a door open, just nothing happens. Unless im seriously missing something. I spend about a half hour looking. Who knows? 0 Share this post Link to post
General Rainbow Bacon Posted February 28, 2011 Ah crap. I think i forgot to tag it. E: Fixed http://www.mediafire.com/file/1fnm5ftkhtfpmn3/PL1024-1.wad E2: Fixed again, forgot to change ceiling/floor height to make it a door. Should finally work. 0 Share this post Link to post
Du Mhan Yhu Posted February 28, 2011 I think your intending for the red door to lower. If you click the red switch, Then step back it will make shotgun shells appear and float in mid-air. The rest of the level worked fine. do you have the right setting for the floor. 0 Share this post Link to post
Du Mhan Yhu Posted February 28, 2011 DoomHero85 said:Ah crap. I think i forgot to tag it. E: Fixed http://www.mediafire.com/file/1fnm5ftkhtfpmn3/PL1024-1.wad E2: Fixed again, forgot to change ceiling/floor height to make it a door. Should finally work. Oh I posted late. cool. Edit: it was a cool little map though. 0 Share this post Link to post
General Rainbow Bacon Posted February 28, 2011 It's fixed now. That was the original intent, but i decided just to make it a door. It raises now. E: I think I'll make more of these small, Plutonia maps. It was fun to make. 0 Share this post Link to post
Du Mhan Yhu Posted February 28, 2011 I finished Plutonia revisited earlier. Id play some more plutonia themed maps for sure, especially some 1024 0 Share this post Link to post
General Rainbow Bacon Posted February 28, 2011 Was the secret hard to find? 0 Share this post Link to post
Du Mhan Yhu Posted February 28, 2011 Lol I didnt look for it im going to go find it though. Let you know in 5 min. 0 Share this post Link to post
General Rainbow Bacon Posted February 28, 2011 I actually played the plutonia revisited wad a little too. It's what gave me the idea to do this. My only gripe: The hunted replacement level isn't all archviles. E: 'course I can fix that if I want to in DB ;) E2: Yunnow what'd be hilarious? A whole megawad of "Hunted" style levels :o 0 Share this post Link to post
Du Mhan Yhu Posted February 28, 2011 Yeah I found the secret. I had to play it twice because I didnt realize I got it the first time. And yes! Like a challenge WAD. Nothing but detailed Arch-Vile maps. That would be awesome. 0 Share this post Link to post
didierbertrand Posted February 28, 2011 i don't like the 1024 concept at all, but i've tested your map. some bugs(i play with prboom plus 2.5.0.7): with complevel 4: impossible to exit the level and before taking the red key you're not teleport into the room with mancubus and ssg. with complevel 9: impossible to exit the level. 0 Share this post Link to post
General Rainbow Bacon Posted February 28, 2011 Okay, thanks. I'll check out those problems. 0 Share this post Link to post
Marcaek Posted February 28, 2011 At first I thought "1024 is getting a bit stale now", but a handful of Plutonia 1024 maps would be neat, as long as one of the maps has a theme like Tombstone :) 0 Share this post Link to post
General Rainbow Bacon Posted February 28, 2011 I dunno about the teleport error in -clvl 4, but I actually forgot to make the portal an exit so that's fixed now. I load up the fixed pl1024-1 when i finish pl1024-2. 0 Share this post Link to post
Tango Posted February 28, 2011 cute little map. I say fix some of the visual oddities/bugs and upload it to /idgames. 0 Share this post Link to post
Hock Posted March 1, 2011 pretty awesome and small map. I like plutonia styled maps that are small. By the way what does 1024 mean? 0 Share this post Link to post
General Rainbow Bacon Posted March 1, 2011 it's the max height and width you can make the map for this style. And map 2 is almost done btw :-) 0 Share this post Link to post
Hock Posted March 1, 2011 DoomHero85 said:it's the max height and width you can make the map for this style. And map 2 is almost done btw :-) are you making a megawad or something? :D! 0 Share this post Link to post
General Rainbow Bacon Posted March 1, 2011 Possibly, if I get enough ideas. It will at least be a 6 or 7 map episode. E: Here ya go all! @Marcaek, you'll enjoy this one :) The second map runs on map 23. http://www.mediafire.com/file/bsb2trusxq3ob9y/PL1024.wad Enjoy! 0 Share this post Link to post
Du Mhan Yhu Posted March 1, 2011 That was great, you should make a megawad of just quick 1024 levels like that. Brief levels like that are always nice to play. 0 Share this post Link to post
General Rainbow Bacon Posted March 1, 2011 Glad you enjoyed it. What theme should I make next? 0 Share this post Link to post
Du Mhan Yhu Posted March 1, 2011 Hmm, Nukage and BRBRICK and BRBRICK2. Like outdoor textures. 0 Share this post Link to post
General Rainbow Bacon Posted March 1, 2011 Okay, I'll start on that sometime tomorrow. 0 Share this post Link to post
Hock Posted March 1, 2011 nice i just played your map 23 level. although I got pretty confused at the megasphere area :P i always got squished :P but pretty sweet map i like the 1024 idea :D 0 Share this post Link to post
General Rainbow Bacon Posted March 1, 2011 Yeah, you're not supposed to be able to get the megasphere. I just put it there to taunt everyone. 0 Share this post Link to post
Du Mhan Yhu Posted March 1, 2011 I thought so. I kept getting killed so I said screw the megasphere. 0 Share this post Link to post
General Rainbow Bacon Posted March 1, 2011 Haha. I'm glad my evil trap worked :P 0 Share this post Link to post
General Rainbow Bacon Posted March 4, 2011 Here's the updated version with 3 maps now. Maps 1, 2, and 23. The new one is map 02 and is quite hectic on hard. Enjoy!] http://www.mediafire.com/file/kx76mc4tg6k56t0/PL1024.wad EDIT: forgot to fix one thing, that's the correct link now. 0 Share this post Link to post