Jimmy Posted March 12, 2011 swantbls.exe seems to stall when fed this file. Is there something horrendously wrong in it somewhere? # # This file is input for SWANTBLS.EXE, it specifies the switchnames # and animated textures and flats usable with BOOM. The output of # SWANTBLS is two lumps, SWITCHES.LMP and ANIMATED.LMP that should # be inserted in the PWAD as lumps. # #switches usable with each IWAD, 1=SW, 2=registered DOOM, 3=DOOM2 [SWITCHES] #epi texture1 texture2 1 SW1BRCOM SW2BRCOM 1 SW1BRN1 SW2BRN1 1 SW1BRN2 SW2BRN2 1 SW1BRNGN SW2BRNGN 1 SW1BROWN SW2BROWN 1 SW1COMM SW2COMM 1 SW1COMP SW2COMP 1 SW1DIRT SW2DIRT 1 SW1EXIT SW2EXIT 1 SW1GRAY SW2GRAY 1 SW1GRAY1 SW2GRAY1 1 SW1METAL SW2METAL 1 SW1PIPE SW2PIPE 1 SW1SLAD SW2SLAD 1 SW1STARG SW2STARG 1 SW1STON1 SW2STON1 1 SW1STON2 SW2STON2 1 SW1STONE SW2STONE 1 SW1STRTN SW2STRTN 2 SW1BLUE SW2BLUE 2 SW1CMT SW2CMT 2 SW1GARG SW2GARG 2 SW1GSTON SW2GSTON 2 SW1HOT SW2HOT 2 SW1LION SW2LION 2 SW1SATYR SW2SATYR 2 SW1SKIN SW2SKIN 2 SW1VINE SW2VINE 2 SW1WOOD SW2WOOD 3 SW1PANEL SW2PANEL 3 SW1ROCK SW2ROCK 3 SW1MET2 SW2MET2 3 SW1WDMET SW2WDMET 3 SW1BRIK SW2BRIK 3 SW1MOD1 SW2MOD1 3 SW1ZIM SW2ZIM 3 SW1STON6 SW2STON6 3 SW1TEK SW2TEK 3 SW1MARB SW2MARB 3 SW1SKULL SW2SKULL 3 SW1BSTO1 SW2BSTO1 3 SW1BSTO2 SW2BSTO2 #animated flats, spd is number of frames between changes [FLATS] #spd last first 8 NUKAGE3 NUKAGE1 8 FWATER4 FWATER1 8 SWATER4 SWATER1 8 LAVA4 LAVA1 8 BLOOD3 BLOOD1 8 RROCK08 RROCK05 8 SLIME04 SLIME01 8 SLIME08 SLIME05 8 SLIME12 SLIME09 8 GOLDSLM3 GOLDSLM1 #animated textures, spd is number of frames between changes [TEXTURES] #spd last first 8 BLODGR4 BLODGR1 8 SLADRIP3 SLADRIP1 8 BLODRIP4 BLODRIP1 8 FIREWALL FIREWALA 8 GSTFONT3 GSTFONT1 8 FIRELAVA FIRELAV3 8 FIREMAG3 FIREMAG1 8 FIREBLU2 FIREBLU1 8 FIREBLK2 FIREBLK1 8 ROCKRED3 ROCKRED1 8 BFALL4 BFALL1 8 SFALL4 SFALL1 8 WFALL4 WFALL1 8 DBRAIN4 DBRAIN1 8 LAVFALL4 LAVFALL1 8 GLDFALL4 GLDFALL1 2 CGCANI07 CGCANI00 0 Share this post Link to post
Jimmy Posted March 12, 2011 It's in the file included in cc4-tex.wad (so I assumed it had to be kept), and the program has successfully converted my file to the ANIMATED and SWITCHES lumps with that character included at the end of the file, but I've made a few changes (changing GOLDSLM4 to GOLDSLM3, and adding some SW1BSTO# textures to replace SW1MEGA and SW1GOTH) since then, which now stall the program. :S 0 Share this post Link to post
tempun Posted March 12, 2011 Jimmy91 said:which now stall the program. :S Works for me. :( Out of interest, have you tried copying text from forum to text file? And where did you get the executable from? 0 Share this post Link to post