[name_withheld] Posted March 13, 2011 This would be a 1024 map I created some time ago in hopes that it would be included with a project that seems to be dead. It is titled 'Mimas' and has an icy base theme. It uses the CC4 texture pack which I have included in the zip. Boom compatible. Updated download link: http://www.zshare.net/download/877621832a65e394/ Edit: I will include a readme whenever I upload it to the archive. 0 Share this post Link to post
Mithran Denizen Posted March 14, 2011 I'd love to check it out, but Rapidshit won't let me download it. 0 Share this post Link to post
[name_withheld] Posted March 14, 2011 Here's a link at zSHARE: http://www.zshare.net/download/8775493388e43370/ I'll add it to the opening post with the rapidshare one, that way people have multiple options. 0 Share this post Link to post
Mithran Denizen Posted March 14, 2011 Nice job. I liked the icy base theme a lot, and the layout in general seemed nicer than most 1024 maps I can recall. I got a huge HOM effect near the end though, in both PrBoom and ZDoom. I'd guess you may have missed it because it doesn't show up in an OpenGL renderer. Edit: Also, thanks for the alternate link! 0 Share this post Link to post
[name_withheld] Posted March 14, 2011 Was is the open area to the right on the way to the exit? 0 Share this post Link to post
hawkwind Posted March 14, 2011 That area is easily fixed by having sector 601 use f_sky1 for the floor and ceiling. I also noticed that mid textures are bleeding into the ceiling and/or floor in software ports. A good example is at line 2868. Fixed by giving a sector either side of the line a light difference of 1. This was actually quite enjoyable to play. :) 0 Share this post Link to post
[name_withheld] Posted March 14, 2011 I have corrected these problems and updated the initial post with a link to v.2 of the wad. Thanks for the feedback thus far. :] 0 Share this post Link to post
Avoozl Posted March 14, 2011 This map looks nice, I will give it a go right now. :) 0 Share this post Link to post