Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
ArmouredBlood

Minecraft map - Lumina nocturnale

Recommended Posts



Insanely cool. Such an awesome concept that I'd love to try to make in doom ... but would take so long to get right. Color theme would have to change though - doom is definitely not modern art with it's use of white emphasizing vibrant colors, heheh.

Share this post


Link to post

At first I thought it was awesome because I thought it was a map a shitload of people had made in a server. But then I looked in the description and found out it was done by one person. Now it seems really creepy but still kinda cool.

Share this post


Link to post

This goes on the "holy fuck" list, right next to the Enterprise-D just due to it's scale. I'm speechless, really.

Share this post


Link to post

How did he find enough time to do this? Minecraft hasn't been out this long.

Maybe he's an architect.

EDIT: It took him 3 weeks?! *head explodes*

Share this post


Link to post

Impressive. Seeing this, I'm reminded why I need to continue to resist the time-vampire that is Minecraft. ;P

I've incidentally been working on-and-off on a similar underwater city in Doom for a long time now (which I started when Boom came out with translucent lines, heh). It's not quite as extensive as this, but when Bioshock was released, I decided to pick it up again, so it should hopefully see the light of day within the next few years.

Share this post


Link to post

@iexusuxei

Misa's HD TP. What means cheat? I don't "play" in my creations, I just have fun making and charing them. Mobs have no use to me. If I wouldn't use mcedit/invedit I wouldn't even try to create such things and you couldn't have fun exploring em (as long as you do have fun doing that of course, I can imagine alot of people don't like it actually and I respect this). Without floating around I couldn't show you the scenes like I do.

TrynePlague 1 day ago 3

He used mods and editors to make this. This makes it no less impressive in my eyes, but it does make it possible. Honestly, in today's Minecraft, trying to create massive structures while battling creepers and not using any sort of mod is just stupid.

Share this post


Link to post

Heh, I'll probably download the map save a bit later, then just for shits and giggles put a few monster spawners around the city, just to see what fighting a shit load of monsters in it is like.

Share this post


Link to post

That really does have one hell of a scale. And I thought that the map my friends and I made with multiple interconnected keeps was big.

Share this post


Link to post

Where the hell did he find a body of water deep enough for that? I don't think i've ever seen a natural body of water more than 20-25 blocks deep. Regardless, this looks cool as hell.

Share this post


Link to post
Quast said:

Where the hell did he find a body of water deep enough for that? I don't think i've ever seen a natural body of water more than 20-25 blocks deep. Regardless, this looks cool as hell.

Pretty sure he used MC edit to make it deeper.

Also I gave this a run on normal. Turns out you don't even need to make any changes since monsters spawn naturally due to the low light levels and depth. It's like a more destructable and blocky version of bioshock. Also I'd like to note that creepers make this place leak like a mother fucker.

Share this post


Link to post
DuckReconMajor said:

He used mods and editors to make this. This makes it no less impressive in my eyes, but it does make it possible. Honestly, in today's Minecraft, trying to create massive structures while battling creepers and not using any sort of mod is just stupid.


At least in multiplayer that's the only thing that keeps the game fun, without adversity minecraft is nothing.

Share this post


Link to post

Has a community of people ever try and make a Doom map as legendary is scale as this? I don't know the limitations.

A map the size of a casino would be fucking killer.

Share this post


Link to post
Bank said:

At least in multiplayer that's the only thing that keeps the game fun, without adversity minecraft is nothing.


I've come to the same conclusion (without ever actually playing the game). The constant fight to keep one's creations from being destroyed is somehow exactly what's needed to motivate us to keep trying to build them.

Share this post


Link to post
Bank said:

At least in multiplayer that's the only thing that keeps the game fun, without adversity minecraft is nothing.

It's true. Last night my friend and I built a highway between our castles, and there was only one creeper death, and minimal damage done by them (I think floor tiles absorb explosive damage for some reason).

Share this post


Link to post
Technician said:

Has a community of people ever try and make a Doom map as legendary is scale as this? I don't know the limitations.

A map the size of a casino would be fucking killer.

Some Scythe 2 maps would put this to shame.

Share this post


Link to post

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×