C30N9 Posted March 24, 2011 I'm creating a sewer map like Plutonia MAP28 and I created custom textures with the green slimed brick, however the title says it all, I want to make these C30_SW1 C30_SW2 as a switch texture on the use. 0 Share this post Link to post
AlysiumX Posted March 24, 2011 With vanilla doom, I believe you have will have to replace a built in switch. For zdoom compatability engines see the ANIMDEFS lump. http://zdoom.org/wiki/ANIMDEFS 0 Share this post Link to post
EarthQuake Posted March 24, 2011 You find a copy of the "Switch/Animation Tables" compiler (swantbls.exe) and modify and compile the configuration file provided with it. It will output both ANIMATED and SWITCHES lumps that will modify the list of animated textures and switch textures for use in the game, respectively. Just insert these into your wad and your textures will animate correctly. These are binary lumps, so you can't edit them with a text editor, you have to use the swantbls.exe tool to create the lumps. Note that you don't always have to include both. Import ANIMATED in your wad if you edited the texture/flat animations, and import SWITCHES if you edited the switch animations. 0 Share this post Link to post