KennyJC Posted April 10, 2011 I'm only a couple of hours into the design in DB2 but I am 100% sure I will finish it since I got a good vision of what I want to to be. Will be my first map in 3 years. (click to embiggen) The lower slime room has already been redesigned in my head and should look more interesting. This room is bigger than it is on paper due to some ideas I had while mapping. I have a dam in mind for this room depending on if the slopes look good but think it will look great if I can get the dimensions the way I want. There will be many gzdoom effects.. especially color lighting which I hope will make a big difference to the atmosphere. 0 Share this post Link to post
TropicalDeathPunch Posted April 10, 2011 Spiffy! Quite uniform in the textures there. 0 Share this post Link to post
phobosdeimos1 Posted April 11, 2011 Looks subjectively very good sir, put it in Wadsinprogress! 0 Share this post Link to post
Clonehunter Posted April 12, 2011 Looks nice. Good use of the qauke textures. Nice drawing too. Graph paper is for more than Math and Job Sites and all the other commercial ses it has. 0 Share this post Link to post
elic Posted April 12, 2011 I like the Quake look; this seems like it'd be cool level to play. One nitpick: That square texture looks a little overused, making the the different platforms/walls look too similar. 0 Share this post Link to post
KennyJC Posted April 13, 2011 Processingcontrol said:I like the Quake look; this seems like it'd be cool level to play. One nitpick: That square texture looks a little overused, making the the different platforms/walls look too similar. Yes I tried to fix that. Also added some color lights which I have only begun to experiment with. Not sure how best to use them yet. Build work for the room is mostly complete except for the sloped ramps that lead you to the middle platform and the dam behind where the screenshot is taken from. 0 Share this post Link to post
Mechadon Posted April 13, 2011 That shot looks pretty cool with the yellow lights :) 0 Share this post Link to post
pavera Posted April 13, 2011 Good looking stuff, can't wait to check it out! 0 Share this post Link to post
Dutch Doomer Posted April 13, 2011 Cool stuff, the textures go well with 3d floors. I like the drawing too. 0 Share this post Link to post
Chopkinsca Posted April 13, 2011 Solid architecture and texture usage, hopefully the gameplay is the same. It's looking good so far. 0 Share this post Link to post
Daiyu_Xiaoxiang Posted May 31, 2011 Good drawing and map, I do like it! I like to draw doom maps also! 0 Share this post Link to post