Gez Posted April 19, 2011 The nukage donuts in the sky structure are weird, though. 0 Share this post Link to post
dannebubinga Posted April 19, 2011 Gez said:The nukage donuts in the sky structure are weird, though. Why is it weird? Because slime don't act that way or is it a color-thing? DeathevokatioN & walter confalonieri: Thanks! 0 Share this post Link to post
NaturalTvventy Posted April 20, 2011 http://i613.photobucket.com/albums/tt214/emilharold/Screenshot_Doom_20110419_232205.png WIP 0 Share this post Link to post
Guest Posted April 20, 2011 NaturalTvventy said:image Pay attention people. This is how ambient lighting should be done in a Doom level. Looking good man. 0 Share this post Link to post
TropicalDeathPunch Posted April 21, 2011 Well it's been a couple of weeks since I have shown anything of my work so here goes. These are pics of the d.wad that Marnetmar posted in the "Solicitaion for Maps" thread. I have to figure out what to do about the sky. Texture are still a bit of a nuisance. This map is still only about 5 rooms big, so progress is minimal but I hope I can work on it more once I get into school. Enrollment can be such a bitch. If it looks CnP'd, lick. Because I ain't done yet! 0 Share this post Link to post
Katamori Posted April 21, 2011 TropicalDeathPunch: try to turn off mouselook somewhere in the Option menu. I always use this, when I want to make picture without sky stretching. Also, good pictures as well :) 0 Share this post Link to post
Memfis Posted April 21, 2011 I think there is "Stretch short skies" option in the graphics menu. 0 Share this post Link to post
Foodles Posted April 21, 2011 Heres some shots for a Boom project I'm working on using only stock resources from the four IWADS (textures from Doom and Doom II) Ignore the changing sky, I've settled on the orange sky from Thy flesh consumed 0 Share this post Link to post
esselfortium Posted April 21, 2011 Looks good, Foodles. Classic in its theme and style, but clean and purposed in its execution :) edit: Maybe use a floor lighting transfer to brighten up the lava in shot 1? 0 Share this post Link to post
Dutch Doomer Posted April 21, 2011 Sky needs to be replaced with something more fitting. Its a Clausrophobia type of map. Its nothing really impressive, maybe with some extra work it will improve. If not I'll scrap it. http://i56.tinypic.com/mu8kt4.png 0 Share this post Link to post
esselfortium Posted April 21, 2011 I quite like it, though I think it could probably benefit from some more non-orthogonal angles. 0 Share this post Link to post
Marnetmar Posted April 21, 2011 TropicalDeathPunch said:Well it's been a couple of weeks since I have shown anything of my work so here goes. These are pics of the d.wad that Marnetmar posted <snip> This map is still only about 5 rooms big, so progress is minimal but I hope I can work on it more once I get into school. Enrollment can be such a bitch. If it looks CnP'd, lick. Because I ain't done yet! Hmm, I thought that map looked familiar...Then I read your post :P Damn son, you're doing an awesome job! 0 Share this post Link to post
Dutch Doomer Posted April 21, 2011 esselfortium said:I quite like it, though I think it could probably benefit from some more non-orthogonal angles. Yeah it probably could, but some flats don't align well on non 90 degree angles. Space is also limited, so I try to use as much space as I possibly can. I'm trying to maximize the size of the map. Most of the area in that shot is just for scenery, so I can add some angles without worrying about loss of precious space. 0 Share this post Link to post
TropicalDeathPunch Posted April 21, 2011 Marnetmar said:Hmm, I thought that map looked familiar...Then I read your post :P Damn son, you're doing an awesome job! I thank you and salute you with a pint of green beer! @ Dutch Devil, Don't scrap that are you flippen nuts? What tex stock are you using BTW? 0 Share this post Link to post
Marnetmar Posted April 21, 2011 TropicalDeathPunch said:I thank you and salute you with a pint of green beer! @ Dutch Devil, Don't scrap that are you flippen nuts? What tex stock are you using BTW? No problem. For those who haven't seen my original version of the map, here's a shot so you can truly appreciate TDP's work: 0 Share this post Link to post
Dutch Doomer Posted April 22, 2011 TropicalDeathPunch said:@ Dutch Devil, Don't scrap that are you flippen nuts? What tex stock are you using BTW? Nuts, yeah a little :p I'm using the Claustrophobia resource wad, I don't know where the textures came from. 0 Share this post Link to post
Katamori Posted April 23, 2011 Oh my God, bro', what will you create again?! Xo) 0 Share this post Link to post
stewboy Posted April 23, 2011 Shots from an e1-style map I'm making for Eternity at the moment. 0 Share this post Link to post
The_MártonJános Posted April 23, 2011 Katamori said:Oh my God, bro', what will you create again?! Xo) A feature for the soon-revealed Progfic MAP19! 0 Share this post Link to post
Marnetmar Posted April 23, 2011 Dammit Stewboy quit making better maps than me. 0 Share this post Link to post
esselfortium Posted April 23, 2011 Looks good, Stewboy. It's unusual to see a map that makes use of port features while retaining a visibly classic id-map appearance. Looking forward to it :) 0 Share this post Link to post
dannebubinga Posted April 23, 2011 Some progress. This is going to be my hardest map so far. http://i1136.photobucket.com/albums/n487/dannebubinga/Screenshot_Doom_20110424_003637.png http://i1136.photobucket.com/albums/n487/dannebubinga/Screenshot_Doom_20110424_004203.png 0 Share this post Link to post
DeathevokatioN Posted April 23, 2011 Whoa, I'm loving those shots dannebubinga. The first one has a great atmosphere, and the second looks like a fun slaughter, either way I win. ;) In the second shot how about making the sky visible on the highest ceiling texture? Just a thought. 0 Share this post Link to post
Megamur Posted April 23, 2011 dannebubinga said:Some progress. This is going to be my hardest map so far. All the crazy colors in the first picture give me Daedalus flashbacks. As for the second, I miss the days when extremely high ceilings were the norm. :) 0 Share this post Link to post
dannebubinga Posted April 25, 2011 Deathevokation: That baron to the left is trying to low-five the baron to the right, but the baron to the right is like: to slow! 0 Share this post Link to post