Marnetmar Posted April 22, 2011 I'm trying to create a map for Boom and I'm having a problem with see-through sidedefs. What I'm trying to do is supposed to look like this: This is what it looks like ingame: Anyone know how to fix this? 0 Share this post Link to post
esselfortium Posted April 22, 2011 Differentiate the sectors on the front and back sides of the line. You can do this imperceptibly by adding 1 (yes, adding, specifically) to the brightness level of one side or the other. 0 Share this post Link to post
Quasar Posted April 23, 2011 This is caused by visplane merging, BTW. Changing the light level as essel suggested stops the VPs from merging across the 2S line and allowing the texture to remain unclipped ;) 0 Share this post Link to post