zinkai Posted May 17, 2011 hello guys, just finshed my new map Beneath the fallen. took me over 2 weeks to create in 2/3 hour sessions. lots of monsters to slay over 400), only one difficulty been set so far UV (as thats all i play :D). map has an undreground tech feel using the uac ultra textures. source ports required only tested on skulltag an gzdoom. hope you all enjoy it as much as i did making it. would like some C&C please, anything i could improve on? was there enugh health and ammo? did you find all the secrets? i wanted to post some cool SS but there is a problem with my screenshots as shown here hopfully my map shot will persuade you all! Download link! http://www.mediafire.com/?n837nrk9bate0y9 0 Share this post Link to post
pavera Posted May 17, 2011 Figures we would release a wad called "beneath" at the same time. I'll check this out. 0 Share this post Link to post
zinkai Posted May 17, 2011 Lol yeah I noticed it befor lol, I'll have a look at your map when I get home 0 Share this post Link to post
phobosdeimos1 Posted May 17, 2011 Just played it, It looks like it's gonna be really atmospheric and it would be with: - new music - new enemies I don't think it mixes well with the classic doom monsters as the whole look of the level is completely different to classic doom. I thought the architecture was brilliant, it was way too detailed for me but I know that's how it's meant to be and alot of people will like the detail. If it had scary music and new monsters it would be like a whole new game, almost quite Doom 3 like in appearance I don't mean this to sound negative as it's technically a great map but it feels like it belongs in a TC 0 Share this post Link to post
DeathevokatioN Posted May 17, 2011 phobosdeimos1, have you played UAC Ultra yet? 0 Share this post Link to post
phobosdeimos1 Posted May 17, 2011 DeathevokatioN said:phobosdeimos1, have you played UAC Ultra yet? Nope man, why? - would you recommend it? 0 Share this post Link to post
phobosdeimos1 Posted May 17, 2011 40oz said:No it's garbage just use the textures. Lol, take pride 0 Share this post Link to post
zinkai Posted May 18, 2011 yeah thats where the exit is, just gotta do the yellow key door there is a switch that will open the exit door. yeah its meant to be dark but maybe its darker on other peoples computers, i play with the legacy lighting, if its too dark ill brighten it up a bit 0 Share this post Link to post
hawkwind Posted May 19, 2011 ...oops ... wrong beneath ... I was not given permission to delete 0 Share this post Link to post
zinkai Posted October 14, 2012 debating if to go back on this map an re-work it over like removing pointles mobs and making flow a lot better? some more comments would be nice 0 Share this post Link to post
Demon_Collector Posted October 14, 2012 I personally loved it- made me think of Doom 3. Very dark- at some points too dark. Great textures. Gameplay could use a bit more work- place a few more zombie men or seargents in wide open areas. I feel it flows very well actually. I think it could be up for a Caco award. 0 Share this post Link to post