D_GARG Posted May 18, 2011 Mine is typical the PSX DOOM, around 80% of all monsters are placed intellectually so they can move around the entire map, eventhough the AI is totally screwed up when it comes to move around objects. It also have this empty, dead atmosphere, gave me the creeps when I first played it :) it really takes you to another hopeless planet 0 Share this post Link to post
phobosdeimos1 Posted May 18, 2011 A PWAD with a map style as near as possible to any and all of the ID styles, especially Sandy Petersen and American Mgee, 0 Share this post Link to post
hex11 Posted May 18, 2011 Something with a recognizable theme and good atmosphere. Not too much detail (overall architecture is more important). A good mix of hard and easy fights, but nothing extremely difficult like HR. Ideally includes some good puzzles and secrets. Examples: Icarus, Dark Covenant, Wasteland series, Docking Crater Alpha, Deimos Subway, Doomsday of the UAC 0 Share this post Link to post
Daiyu_Xiaoxiang Posted May 18, 2011 I like maps with techbase or sewers, also very beautiful outlooks or something, no matter is hellish or not. About the difficulty, it's random. Example: SOD map31, AV map13, AV map10, CC3 map27, CC3 map17. 0 Share this post Link to post
DeathevokatioN Posted May 18, 2011 Maps which don't focus on detail, but rather on layout, fun gameplay and the experience as a whole. 0 Share this post Link to post
boris Posted May 18, 2011 Small to medium sized techbase maps with nice outdoor areas. 0 Share this post Link to post
Memfis Posted May 18, 2011 Gusta's non-linear maps (most of his PL2 stuff, ksutra map18, etc). KS2 is going to kick everyone's ass! 0 Share this post Link to post
DeathevokatioN Posted May 18, 2011 Is there a KS2 in development? :) Edit: I personally didn't enjoy his PL2 stuff that I played, every fight felt too much the same, and every map also started feeling a little too similar before I got bored. I prefer his KS stuff by far though. 0 Share this post Link to post
darkreaver Posted May 18, 2011 Maps with a great sense of atmosphere are my favorites. AV map10, map11 etc 0 Share this post Link to post
valkiriforce Posted May 18, 2011 Vanilla maps in style of The Ultimate Doom, Doom II, Plutonia Experiment, TNT: Evilution, Memento Mori 1 & 2, Requiem, Icarus, all the good 90's materiel that wasn't uber-detailed (not that I mind that) but had a strong sense of replayability. I love how Alien Vendetta can manage to be very well detailed while maintaining vanilla compatibility and still being loads of fun. 0 Share this post Link to post
Graf Zahl Posted May 18, 2011 Something large and complex that's well designed where you can run around for 30-60 minutes without getting bored. A good example would be Nimrod's MAP07, KDiZD's Z1M3 or nearly all of Hi-Tech Hell 2. 0 Share this post Link to post
Mithran Denizen Posted May 18, 2011 All of them. I don't really have a favorite style, as I can equally enjoy almost any map that is generally well designed. I do have a soft spot for interesting architecture and texturing, though, a lot more than I do for the actual combat in a map. Or at least, I'll get bored more quickly with a shitty looking map that plays well than I will with a map that has interesting visuals, but uninspiring gameplay. Ideally both aspects meet, but in a lot of cases I'll prefer to take in an interesting environment, rather than worry about killing imp #2,742,383 and his cohorts across the level. 0 Share this post Link to post
DuckReconMajor Posted May 18, 2011 Off the wall maps with lots of bright colors. 0 Share this post Link to post
Malinku Posted May 18, 2011 Fasted paced short maps of any theme. I just can't play through most medium to large maps with out getting board. 0 Share this post Link to post
Clonehunter Posted May 19, 2011 I like more Gothic themed maps that make good use of the MArble and Wood textures, with some flesh textures mixed in. I just find these styles of maps more asthetically pleasing on the eye. Also maps intended to 'scare' the player r whatever, those are good too. Well, something like the Aliens TC I mean. 0 Share this post Link to post
tomthecrazzy Posted May 20, 2011 i really like outdoor spaces because lets be honest theirs not enough of them and for combat in multiplayer it makes more sense as a well lit combat space 0 Share this post Link to post
Xaser Posted May 20, 2011 All of th--Mithran Denizen said:All of them. Damnit! 0 Share this post Link to post
tomthecrazzy Posted May 20, 2011 i also like the spine and guts stile really hellish ya know 0 Share this post Link to post
The_MĂ¡rtonJĂ¡nos Posted May 20, 2011 I really do love rhapsodical levels. NOT the ones that slam entirely different textures into one area. Admit that seeing a techbase carpet (FLAT14) being compiled with moving flesh walls (SKINFACE) wouldn't appeal to you either. By "rhapsodical", I mean most of the E2-styled levels which are well done and represent us how beautifully a SLADWALL-styled techbase forms into a hadistic SP_HOT1 church. Or so. The essence is to look gorgeous and fitful as well. 0 Share this post Link to post
40oz Posted May 20, 2011 Wads that make me ragequit for short periods of time before I come right back to them are the best. 0 Share this post Link to post
Rizera Posted May 21, 2011 40oz said:Wads that make me ragequit for short periods of time before I come right back to them are the best. This, pretty much. Also, slaughtermaps (Phmlspd MAP12, New Gothic Movement MAP13, Deus Vult II Map23, Speed Of Doom MAP32, etc) and ID styled levels. Ultimate Doom <3 0 Share this post Link to post
Scripten Posted May 21, 2011 My personal favorites are of the quick, short maps with steady flow. Scythe X is one of my very favorite episodes because the maps just give the player such a feeling of progression and solidity. Like Super Meat Boy, almost, in that you know you beat the map through pure skill, and not just by cheating the system. Also, exploration-based maps are interesting, but to keep them from getting stale, they generally need Zdoom features. 0 Share this post Link to post
purist Posted May 21, 2011 Malinku said:Fasted paced short maps of any theme. I just can't play through most medium to large maps with out getting board. Pretty much as above, if by fast paced Malinku means a level flow that allows you to progress through the level quickly and avoids traits that tend to slow down the action such as switch hunts, backtracking, mazes and puzzle areas. Thing placement is what I appreciate most when done well. 0 Share this post Link to post
kristus Posted May 21, 2011 Generally? The style of the maps I make myself. 0 Share this post Link to post
Pirx Posted May 21, 2011 purist said:Pretty much as above, if by fast paced Malinku means a level flow that allows you to progress through the level quickly and avoids traits that tend to slow down the action such as switch hunts, backtracking, mazes and puzzle areas. Thing placement is what I appreciate most when done well. exactly this. it's a process that seems very tedious to me, i don't feel like playing a map when i'm running through hallways littered with corpses and no idea what to do next. gameplay comes before visuals, a good map might be base style, wooden, hellish or whatever if it just ''flows'' well. 0 Share this post Link to post
The_MĂ¡rtonJĂ¡nos Posted May 21, 2011 Speaking of slow-paced levels, it is rather hard to keep long-scretched maps to be also still fun to play. I mean, for example, Alien Vendetta MAP25 or MAP27. It was hard to finish them awake! 0 Share this post Link to post
ducon Posted May 21, 2011 Gothic and hellish maps, like the end of Scythe 2. 0 Share this post Link to post
Khorus Posted May 21, 2011 kristus said:Generally? The style of the maps I make myself. Yeah, pretty much. Ganymede and World in Strife are the sort of maps I enjoy. 0 Share this post Link to post