o.O Posted May 27, 2011 anyone no how 2 fix 'pistol3 at (1856, 4480) has no frames' pls help my code ACTOR Pistol3 : DoomWeapon replaces SuperShotgun { Weapon.SelectionOrder 350 Decal BulletChip Inventory.PickupSound "misc/w_pkup" Inventory.PickupMessage "You got a Shellgun!" Weapon.AmmoType "Shell" Weapon.AmmoGive 4 Weapon.AmmoUse 1 States { Spawn: gunI A -1 Ready: shgn A 1 A_WeaponReady Deselect: shgn A 1 A_Lower Select: shgn A 1 A_Raise Fire: shgR C 1 A_GunFlash shgR D 1 Bright A_FireBullets(2,1,1,6,0,1) shgR E 1 shgR F 1 shgR G 1 shgR H 1 shgR I 1 shgR J 1 shgR K 1 shgR L 1 shgR M 1 shgR N 1 shgR O 1 shgR P 1 shgR Q 1 shgR R 1 shgR S 1 shgR T 1 shgR U 1 shgR V 1 shgR W 1 shgR X 1 shgR Y 1 shgR Z 1 A_ReFire Goto Ready } } 0 Share this post Link to post
wildweasel Posted May 27, 2011 Are your graphics imported to the WAD properly? Does the code refer to them correctly? Are there typos in your sprite references? 0 Share this post Link to post
Vermil Posted May 27, 2011 Some ports are case sensitive in things like this. In wad sprites are capitlized. 0 Share this post Link to post
Gez Posted May 27, 2011 Vermil said:Some ports are case sensitive in things like this. In wad sprites are capitlized. ZDoom, its derivatives and (AFAIK) Vavoom aren't, however; and I don't think there's any other port which implemented DECORATE. 0 Share this post Link to post
o.O Posted May 27, 2011 Vermil said:Some ports are case sensitive in things like this. In wad sprites are capitlized. i tryed that and it still came up with 'pistol3 at (1856, 4480) has no frames' in console btw im using skulltag 0 Share this post Link to post
o.O Posted May 28, 2011 its a pk3 http://www.megaupload.com/?d=X6QVJWPT 0 Share this post Link to post
GreyGhost Posted May 28, 2011 The file you are trying to access is temporarily unavailable. Please try again later. I HATE Megaupload! 0 Share this post Link to post
GreyGhost Posted May 28, 2011 Finally managed to download a copy and found a few problems...For the Spawn state Skulltag expected to find a sprite named GUNIA0 - renamed pickup sprite.The SHGR20 sprite (which isn't used) was causing a "Bad frame characters in lump ******" error - deleted sprite.Gave the weapon an editor number to help DoomBuilder identify it.Deleted the SS_START/SS_END markers (which serve no purpose in a PK3) and moved the sprites into a /sprites sub-directory.Try this - I'd suggest you simplify and slow down the reload animation. 0 Share this post Link to post
mr fiat Posted June 5, 2011 nice gun but its kinda overpowered :P dealing 10000 damage? the animation is really fast too might do with slowing down the animation. 0 Share this post Link to post