Pedro VC Posted February 7, 2010 Hi all, this is my new project =P Features: - Various new weapons, including chainsaws with coupled chainguns (or vice-versa), quad shotguns, double plasma rifles.... - Some new enemies (i'm trying to not use the overused RR67 bestiary....) - 3D Floors, dynamic lights and various GzDoom features. - 32 maps with unstoppable carnage and action. - Much gore. Plot: It's 2444 and basically, you are a dead marine, ressurected by UAC and turned in a super weapon/zombie/marine/robot with super powers. And sure, the demons escape from hell and start a new apocalypse. With everyone in deeply shit, and no chance to stop the invasion, the only chance to save the wor[size 10 . 666³³³]L[/size]d is go down in hell, kill the 4 hell's kings (Baal, Belial, Astaroth & Asmodeus), and after, the Devil himself..... Screenshots: Soon a playable demo. 0 Share this post Link to post
Patrick Posted February 7, 2010 This is looking Cool! My only beef is the giant-ass screenshots :P 0 Share this post Link to post
Philnemba Posted February 7, 2010 Looks very promising. I suggest you lower the resolution of those pics as they are a bit too big(4th screenshot takes forever to load). 0 Share this post Link to post
Gez Posted February 7, 2010 For those sloped, warning-striped blocks in the second screenshot, I think it'd look better if the stripes on the side were parallel to the slope. 0 Share this post Link to post
Ismaele Posted February 7, 2010 Pedro VC said:With everyone in deeply shit, and no chance to stop the invasion, the only chance to save the word is go down in hell... "To save the WORD"? =P I suppose you meant "worLd"! ;) Joking aside, screenshots look good. Keep up the godo job! :) 0 Share this post Link to post
Pedro VC Posted February 8, 2010 @Patrick, Philnemba & Ismaele : thanks! =D @Gez : hm..... thanks by the suggestion. 0 Share this post Link to post
PRIMEVAL Posted February 9, 2010 Kitchen ace! Really lookin' forward to this! 0 Share this post Link to post
Azamael Posted February 9, 2010 Pedro VC, you really want to done 32 levels? its too hard and long work. 0 Share this post Link to post
Khorus Posted February 9, 2010 More cramped, rectangular corridors. The textures look like they clash to me, especially shot 4. Sorry, but this doesn't do much for me. :/ 0 Share this post Link to post
BeenJammin Posted February 9, 2010 Gez said:For those sloped, warning-striped blocks in the second screenshot, I think it'd look better if the stripes on the side were parallel to the slope. I say flip the right side's hazard stripes to be symmetrical with the left's. I.e. \\\ /// Regardless, it's a step up for the texture. Nice work! Khorus said:More cramped, rectangular corridors. The textures look like they clash to me, especially shot 4. Sorry, but this doesn't do much for me. :/ I hope animation makes up for the clash mentioned but what I see is what looks to be misaligned rock texture between the first two waterfalls. 0 Share this post Link to post
Philnemba Posted February 9, 2010 Azamael said:Pedro VC, you really want to done 32 levels? its too hard and long work. If he's motivated and has plenty of enough time to make 32 maps then let him :P 0 Share this post Link to post
Pedro VC Posted February 9, 2010 The wad have a complex plot, and i think it's better to do 32 small-medium maps than a 8 episode with enormous maps. And yes, i have time and i'm very motivated =D 0 Share this post Link to post
Jonno8825 Posted February 10, 2010 This looks pretty sick, I'll be waiting! 0 Share this post Link to post
Azamael Posted February 11, 2010 Philnemba said:If he's motivated and has plenty of enough time to make 32 maps then let him :P If he alone its take 2.5-3 years of his time. But he will try, may be he was lucky and work hard he will done it 0 Share this post Link to post
Pedro VC Posted February 13, 2010 Here, the updated version of the screenshot 4, with some abstract slopes 0 Share this post Link to post
gemini09 Posted February 13, 2010 Great lighting. Did you use any special effects for the lighting? Or is it just different light levels? I find GZDoom to be terrible at lighting and I've pretty much disregarded it as part of the detailing altogether. 0 Share this post Link to post
Pedro VC Posted March 13, 2010 Here a new screen (the dormitory, in the "human" part of the map 1) 0 Share this post Link to post
Pedro VC Posted May 30, 2011 Holy shit, i forgot to release the old demo here. But anyway, probably in July, or august, there will be a new demo with 9 maps released. Here, pics of all maps Map 01 - Map 02 - Suggestions and criticism will be welcome. 0 Share this post Link to post
Pedro VC Posted May 30, 2011 Map 08 - A incomplete prototype of a mayan pyramid Map 09 - 0 Share this post Link to post
PRIMEVAL Posted May 31, 2011 Holy crap, I forgot about this mapset. The new screenies look nice 0 Share this post Link to post
Blastfrog Posted May 31, 2011 Looks very nice, reminds me of Doom 64. It has a lot of atmosphere. 0 Share this post Link to post
Du Mhan Yhu Posted May 31, 2011 I can't wait, these screenshots look amazing! 0 Share this post Link to post