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xvertigox

Possible Batman Doom bug

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I've played Batman Doom (batman.wad & batman.deh) under gzdoom and prboom+ and under both engines the player seems to be much shorter than the enemies/out of scale with the environment. Was it originally like this or what? Any help would be greatly appreciated as I really want to play through it but it just take me out of the game when I see 12 foot tall enemies ;(

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Pretty sure the problem is unavoidable, and it was always that way. The enemy sprite replacements are huge, and the standard player height pales in comparison. As far as I know, the only thing that can change player view height is fragglescript, and I have no clue how to use it anyway.

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Ok, I thought as much. I've tried chocolate doom but it doesn't run Batman Doom properly and crashes within seconds. Can anyone confirm that it was designed like this?

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It's designed that way, yes. There was no way to alter the player's view height in Doom2.exe.

It should run in Chocolate Doom without any issues if you use -deh to load the dehacked patch and -merge to load the wad (instead of -file).

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I usually use PrBoom for Batman Doom and it works just fine. Zdoom/gzdoom don't work properly with the game for some reason

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