disentomb Posted June 9, 2011 Hi everyone, this is a doom 2 jumpmaze map I made. I used the latest GZDooM source port for testing in doom builder 2 the entire way through. download map - http://wadhost.fathax.com/files/disentomb_jmpz_final..7z screenshots: let me know what you guys think -Thanks so much Devin 0 Share this post Link to post
Marnetmar Posted June 9, 2011 Awesome! What do I do after I get to the little island thing with the hills though? 0 Share this post Link to post
disentomb Posted June 9, 2011 thanks :D and yeah that part is tough to figure out. you need to scale the blue torches and get on both of the pillars on the front of the island. once you hit both switches from the two pillars, you then go to the small stairway located on the backside of the island, and hit the switch that is now available. then, the ground caves in on the front of the island, unveiling a cave you need to venture through :) sounds complicated but its awesome lol 0 Share this post Link to post
Marnetmar Posted June 10, 2011 Thanks. I've completed it and I can honestly say that it was awesome and very fun to play. The final puzzle is a bit too easy in my opinion though. 0 Share this post Link to post
disentomb Posted June 10, 2011 this map is for a school project, in which I have to present next week, so I had to rush that last part. thats why its so cheesey compaired to the rest. thanks again, I really appreciate it 0 Share this post Link to post
gggmork Posted June 14, 2011 I couldn't get past the first room, and in puzzle maps whoever knows if its because you can't figure it out, or because of some unintended incompatibility glitch or bug or something. In zdoom 2.5, shot the switch, pressed spacebar everywhere, then quit and deleted the map. 0 Share this post Link to post
Marnetmar Posted June 14, 2011 gggmork said:I couldn't get past the first room, and in puzzle maps whoever knows if its because you can't figure it out, or because of some unintended incompatibility glitch or bug or something. In zdoom 2.5, shot the switch, pressed spacebar everywhere, then quit and deleted the map. Dude...there's a door. 0 Share this post Link to post
gggmork Posted June 14, 2011 Maybe it doesn't work in zdoom 2.5. I was in a confined room with a bunch of pillars. One spot on the floor had 1/4 of a teleport texture that didn't do anything, and there was a switch way up that couldn't be activated. Sure didn't see a door. 0 Share this post Link to post
Marnetmar Posted June 14, 2011 gggmork said:Maybe it doesn't work in zdoom 2.5. I was in a confined room with a bunch of pillars. One spot on the floor had 1/4 of a teleport texture that didn't do anything, and there was a switch way up that couldn't be activated. Sure didn't see a door. Look to the right of the switch. 0 Share this post Link to post
elic Posted June 14, 2011 gggmork said:Maybe it doesn't work in zdoom 2.5. I was in a confined room with a bunch of pillars. One spot on the floor had 1/4 of a teleport texture that didn't do anything, and there was a switch way up that couldn't be activated. Sure didn't see a door. It's for gzdoom. 0 Share this post Link to post
gggmork Posted June 14, 2011 Processingcontrol said:It's for gzdoom. Oh. Disregard me, I suck cocks. 0 Share this post Link to post
disentomb Posted June 14, 2011 gggmork said:Oh. Disregard me, I suck cocks. no problem, its my fault. Im new to providing useful information that people would need in order to play maps properly, which would be the readme file Ive included in the download. I take full responsibility for the problem you had. Thank You :) 0 Share this post Link to post
Blastfrog Posted June 14, 2011 Well, it can be run in the SVN versions of ZDoom, which has 3d floor support. 0 Share this post Link to post