ligisd Posted June 8, 2011 I would personally like to se a full development kit. Containing Music soft, map making prog, wad editor, texture editor +++ 0 Share this post Link to post
Alphawolf Posted June 8, 2011 I'd love to see hexen effects previewed in Doom Builder 2. 0 Share this post Link to post
phobosdeimos1 Posted June 8, 2011 An extremely stable all in one combination of Doom builder 2 and Slade 3, but they're already brilliant programs on their own and it's not much effort just to open both apps. 0 Share this post Link to post
printz Posted June 8, 2011 bgraybr said:A "true 3D" editor for ports like GZDoom. Doom Builder 2 has the GZDoom editing plugin for that. 0 Share this post Link to post
bgraybr Posted June 8, 2011 printz said:Doom Builder 2 has the GZDoom editing plugin for that. I thought that it just allowed you to preview 3D effects. I meant an editor that would just treat Doom like a 3D game, and you would be able to "pull" sections out of a wall to create a 3D bridge and sectors and such would be automatically handled. 0 Share this post Link to post
Death Egg Posted June 8, 2011 The ability to play the game while in the Doombuilder 2 3D editor. The best you can do now is turn on gravity. 0 Share this post Link to post
printz Posted June 8, 2011 bgraybr said:I thought that it just allowed you to preview 3D effects. I meant an editor that would just treat Doom like a 3D game, and you would be able to "pull" sections out of a wall to create a 3D bridge and sectors and such would be automatically handled. Of course, that's too much work to do for Doom Builder. I simply meant that you can preview 3d effects, and manipulate their heights etc. 0 Share this post Link to post
CodeImp Posted June 9, 2011 TrueDude said:The ability to play the game while in the Doombuilder 2 3D editor. The best you can do now is turn on gravity. Which does not even match with Doom's gravity OMFG!!!1one 0 Share this post Link to post
Marnetmar Posted June 9, 2011 I'd like a feature that makes coffee for me. Pixelated is fine. 0 Share this post Link to post
Mithran Denizen Posted June 9, 2011 Agreed. There is a strong, dark, rich requirement for a wad tool designed espressoly for the brewing of coffee. Of course, somebody needs to implement HTCPCP in a Doom engine, as well as the editors. 0 Share this post Link to post
D_GARG Posted June 9, 2011 Description libraries inside such an super wad editor so u know what all the lumps do and what they're used for also good direct links to ZDoomWiki in case the descriptions isnt enough :) 0 Share this post Link to post
Deertag Posted June 11, 2011 While we are wishing, I'd like a Doom editor that works from the sound of my voice. You know, like Cmdr LaForge from Star Trek: Next Generation gets to do all the time. He talks to the ships computer and not only does it do what he wants, but asks questions as well to make a better program. Now that is what I would call an Editor! 0 Share this post Link to post
elic Posted June 11, 2011 phobosdeimos1 said:An extremely stable all in one combination of Doom builder 2 and Slade 3, but they're already brilliant programs on their own and it's not much effort just to open both apps. I agree, it's a pain the ass having to open two programs when you want to edit both the map and the lumps. 0 Share this post Link to post
sirjuddington Posted June 11, 2011 Well, eventually slade3 will have a map editor. Whether it's as good as db2, well that's up to user preference I guess :P I certainly plan on implementing all the important features, at least. 0 Share this post Link to post
Sigvatr Posted June 12, 2011 Honestly, I don't know if it should be the business of WAD tools to try and be a jack-of-all-trades. The software for creating all of that content is extremely specialized (include Doom Builder), and I think you would be hard pressed to try and match the quality of all of those programs. Think about stuff like Photoshop, audio and music editors, and so forth. 0 Share this post Link to post
sirjuddington Posted June 12, 2011 Normally I'd agree, but doom editing is nowhere near as complex as some of the other stuff you mentioned. SLADE 2.0 had all (if not more) of the features of the original doom builder, and many from db2. I see absolutely no reason I can't get that and more into the map editor for SLADE 3. The only thing I'm concerned about in that regard is having the interaction between resource and map editing intuitive enough, and not feeling like you're just using two separate programs anyway. 0 Share this post Link to post
printz Posted June 12, 2011 SlayeR said:SLADE 2.0 had all (if not more) of the features of the original doom builder, and many from db2.Even interactive 3d view? 0 Share this post Link to post
sirjuddington Posted June 12, 2011 All previous versions of SLADE had that :P 0 Share this post Link to post
SteelPH Posted June 12, 2011 An option to replace sprites without having to redo the offsets again would be nice. :P 0 Share this post Link to post
bgraybr Posted June 20, 2011 printz said:Even interactive 3d view? Just looked on the Slade site: MISSING FROM PREVIOUS (will come in later 2.0 betas / 2.0 final): -> 3d Mode slopes -> Fancy script editor with hilighting etc -> Few more things I'm sure ...that was probably just a list of some of the upcoming features (never used any old versions of Slade myself so don't know), but if you read the old news page you'll see that Slade's 3D editor was at least as powerful as the one in Doom Builder 2, if not more so. Why I didn't hear of this before now, I don't know. I guess it has something to do with the popularity of Doom Builder an Slade's incomplete-ness. Now I'm looking forward to seeing the completed version of Slade even more than I already was. :D 0 Share this post Link to post
printz Posted June 20, 2011 I think it's because of the name. "Doom Builder" has always sounded welcoming (and appeared late enough to look fresh), compared to "SLADE", which is either an acronym or some guy's name. 0 Share this post Link to post
Kappes Buur Posted June 20, 2011 printz said:..... compared to "SLADE", which is either an acronym or some guy's name. If I recall correctly, it stands for SlayeR's Doom Editor. 0 Share this post Link to post
Mithran Denizen Posted June 20, 2011 I think it's SlayeR's Leet-Ass Doom Editor, but that might just be a personal mnemonic of mine. 0 Share this post Link to post
sirjuddington Posted June 21, 2011 bgraybr said:Just looked on the Slade site: MISSING FROM PREVIOUS (will come in later 2.0 betas / 2.0 final): -> 3d Mode slopes -> Fancy script editor with hilighting etc -> Few more things I'm sure ...that was probably just a list of some of the upcoming features (never used any old versions of Slade myself so don't know), but if you read the old news page you'll see that Slade's 3D editor was at least as powerful as the one in Doom Builder 2, if not more so. Why I didn't hear of this before now, I don't know. I guess it has something to do with the popularity of Doom Builder an Slade's incomplete-ness. Now I'm looking forward to seeing the completed version of Slade even more than I already was. :D That is from a very long time ago, heh. But yeah, those mentioned features (slopes in 3d mode etc) were in SLADE 1.x. They all should be in the map editor in 3.1, too. Hopefully :P And Mithran Denizen got the acronym right. I wouldn't call that an official name for it though, just SLADE will do (I named it so long ago I don't even remember if the acronym or the full title came first :P) 0 Share this post Link to post