Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
Sign in to follow this  
Blastfrog

Problems with a texture wad

Recommended Posts

I'm trying to put together a texture wad for my Doom Alpha TC to run the levels with, and Chocolate Doom comes up with this error: "W_CacheLumpNum: 9260 >= numlumps"

I have no idea how to fix this, but if you can figure it out, here's the wad: http://files.drdteam.org/index.php/files/get/pV020_-6wH/tex.zip

Also, how can I merge this with the existing Ultimate Doom texture definitions so it can run in Chocolate Doom?

Share this post


Link to post

From just glancing at the WAD structure, I think you might want to rename TEXTURES to TEXTURE1.

Also, it looks like your PNAMES table has references to patches that aren't present, such as GCRATEL1, TOMW2_1, and a lot of others. That's probably causing your problem.

Share this post


Link to post

Oh, heh, I copied it directly from the 0.5 alpha, and that's what it was called.

Keep in mind this is meant to be loaded over the Ultimate Doom IWAD.

Share this post


Link to post

I screwed around with a wad merger and got it to work, so don't bother replying to this thread anymore.

Share this post


Link to post

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  
×