tomthecrazzy Posted June 13, 2011 hey i dont know if there are any addons for d/d2 that have swords or axes bows or spears (bow aside i know about ghouls forest) i would love to make a few maps using this type of weapon format 0 Share this post Link to post
TMD Posted June 13, 2011 Shotgun Soulsphere Spectre Sergeant Spiderdemon It does come up pretty shy, but I think it needs more Twords... 0 Share this post Link to post
rsl Posted June 13, 2011 Well, if you don't mind swords and bows mixed with hi-tech, slightly-steampunkuesque(*) stuff, you may try this one by me... http://www.doomworld.com/idgames/index.php?id=16476 Be sure to read the textfile though, as it's got a couple twists you probably would not expect... (*) Don't know if this word really exists, but oh, well. 0 Share this post Link to post
bytor Posted June 13, 2011 TheMionicDonut said:needs more Twords... Tabletop Trebuchet!!!!! Fits in the backpack!!!!! Launches Turds!!!! Doomguy could use a sword to cut cheese, though. 0 Share this post Link to post
printz Posted June 13, 2011 Actually, Doomguy needs to know how to shoot fireballs (like Corvus) and resurrect monsters. He's been so exposed to demons he has to be afflicted. 0 Share this post Link to post
GreyGhost Posted June 13, 2011 "Use the Force, Doomguy. Use the Force." 0 Share this post Link to post
Daiyu_Xiaoxiang Posted June 13, 2011 Swords? Axes? Spears? I think the berserk already helps the fisting, it seems that it's useless to put on Doom, Hexan already got these features! 0 Share this post Link to post
fatal error Posted June 13, 2011 tomthecrazzy said:hey i dont know if there are any addons for d/d2 that have swords or axes bows or spears (bow aside i know about ghouls forest) i would love to make a few maps using this type of weapon format People have been modding doom for 17 years, I'm sure such a wad exsists, it's just a matter of finding it. 0 Share this post Link to post
Reisal Posted June 13, 2011 I don't think Doom needs swords at all, unless it's a high tech weapon in vein like the Star Wars lightsabre or the WH40k chainsword. It would fit better in Quake's grungy environment better. Besides, why would you want that when you have a chainsaw? 0 Share this post Link to post
DeathevokatioN Posted June 13, 2011 Here's a fun set of levels with swords in it. http://doomworld.com/idgames/index.php?id=15342 0 Share this post Link to post
Phobus Posted June 13, 2011 http://www.phobus.servegame.com/doom/ph_quik3.zip http://www.phobus.servegame.com/doom/ph_wlx.zip These two ZDoom wads both use a "sword" weapon (named Justice) I put together - although I ended up using sickle sprites made by neoworm as my art skills just weren't cutting(hah!) it. ph_wlx.zip has an alt-fire for the sword, which is a laser-esque projectile weapon. Also, if you check out the weapons resource wad on /idgames, there's a lightsaber, amongst other melee weapons available. 0 Share this post Link to post
hex11 Posted June 14, 2011 DeathevokatioN said:Here's a fun set of levels with swords in it. http://doomworld.com/idgames/index.php?id=15342 That sword makes me wanna go all ninja all over their asses! Needs more shuriken! And Ninja Gaiden theme musics! And jumping and sticking to the walls! Yeah!!! 0 Share this post Link to post
Xaser Posted June 14, 2011 Swords are dangerous. They'll fuckin' cut you wide open. [EDIT] Seconded Scimitar because it is great. 0 Share this post Link to post
gggmork Posted June 14, 2011 It would need longer reach than the stupid berzerk and messed up bounding boxes that sometimes takes 5 punches to kill a former human in prboom+. My guess is that one way to do that would be to code it so an invisible projectile is fired every time you swing but it only goes n distance from the player before being erased. 0 Share this post Link to post
Baby Bonnie Hood Posted June 14, 2011 fullmetalvaran33 said:That's why Hexen was created...It's medieval Doom. No, that title belongs to Heretic. You could probably mod Heretic's weapons and items into Doom and there'd hardly be a difference in gameplay. In fact, why has no one done that already? 0 Share this post Link to post
Death Egg Posted June 14, 2011 Shadow Warrior had some cool sword physics. 0 Share this post Link to post
tomthecrazzy Posted June 14, 2011 ok well i didnt know how far this would go but ok maybe axes and swords "per-say" wouldn't be doom like but what if you could use those torches all over some maps not only for light but as an awesome melee weapon and maybe a tech sword of some type with an electric effect that stuns some enimies and you could also fight a hell knight and maybe stand a chance 0 Share this post Link to post
Pirx Posted June 14, 2011 the hellish episodes of demon eclipse have a cool sword, called vorpal blade. it charges up with every enemy that gets his head bashed in and after 10 kills it delivers a mighty blow. at least it worked this way in an earlier version i played, i liked it very much. however, that's not a full medieval arsenal, just a replacement for the chainsaw / fist with extra incentive to use it because of the charge. 0 Share this post Link to post
hex11 Posted June 14, 2011 This map is just begging for a bigass sword: http://www.doomworld.com/idgames/index.php?id=8226 0 Share this post Link to post
fraggle Posted June 15, 2011 TheMionicDonut said:It does come up pretty shy, but I think it needs more Twords... Needs more gourds... 0 Share this post Link to post
GreyGhost Posted June 15, 2011 How about a lump of wood with some rusty nails sticking out? WARNING - this is a weapon mod from 1995! Approach with caution and low expectations! 0 Share this post Link to post
Sergeant_Mark_IV Posted June 15, 2011 Agreed! Doom needs moar unconventional warfare. Doom needs Slingshots!!!!!!!!!!!1 0 Share this post Link to post
Phml Posted June 15, 2011 It would need longer reach than the stupid berzerk and messed up bounding boxes that sometimes takes 5 punches to kill a former human in prboom+. My guess is that one way to do that would be to code it so an invisible projectile is fired every time you swing but it only goes n distance from the player before being erased. Just play in ZDoom with the bugfix and enjoy your six feet long arms, which feels silly for the fist but would be perfect for a sword. ;) 0 Share this post Link to post
Daiyu_Xiaoxiang Posted June 16, 2011 Sergeant_Mark_IV said:Agreed! Doom needs moar unconventional warfare. Doom needs Slingshots!!!!!!!!!!!1 http://i53.tinypic.com/r880ah.jpg lol haha rofl! 0 Share this post Link to post
lzvk25 Posted June 18, 2011 Check this post : [Graphics] DaggerFall and Witchaven Weapons http://forum.zdoom.org/viewtopic.php?f=37&t=25116&p=481407&hilit=Witch+Heaven#p481407 0 Share this post Link to post