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T-Rex

Favourite mappers? Old school and current

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Here's a rundown of my favourite mappers along with some of the wads they made/involved in:

Old school

John Romero - Ultimate Doom and Doom 2
Dario and Milo Casali - Plutonia, Evilution, Memento Mori, and Requiem (Dario)
Yonatan Donner - Hell Revealed
Adelusion and Iikka Keranen - Requiem and Dystopia 3
Chris Klie - Master Levels, Bf_thud!.wad
Dr. Sleep (John Anderson) - Ultimate Doom, Master Levels, Crossing Acheron, and Dante's Gate
Tom Mustaine - Evilution, Memento Mori, Perdition's Gate, and Master Levels
American McGee - Ultimate Doom and Doom 2
Malcolm Sailor - Chord1.wad, Chord_ng.wad, Chordg.wad, and The Talosian Incident
The Innocent Crew (Denis and Thomas Moeller) - Memento Mori 1 and 2
Myscha (Elliot Cannon) - Diabolos.wad, Pazuzu.wad, and Odyssey.wad
Sean Birkel - Fava Beans
Tim Willits - Ultimate Doom, Raven.wad, and Master Levels
Orin Flaharty - Memento Mori 1 and 2, and Requiem

Current mappers (2000 - present)

Paul Corfiatis - The Twilight Zone, the Death Tormentation Series, 2002: ADO, and Whispers of Satan
Kristian Aro - Hollow Minds, Death Tormentation 3, 2002: ADO, and Whispers of Satan
Chris Hansen - Retro Episode 1 and 2002: ADO
The Ultimate Doomer (Stephen Clark) - Fragport, 007 Licence To Spell Doom, and Super Sonic Doom
Fredrik Johannson - The Vrack Series
Erik Alm - Scythe 1 and 2
Kaiser (Samuel Villareal) - The Kaiser Series
Gusta and Method (Adolf Vojta and Jakub Razak) - Kama Sutra and Plutonia 2
Rex Claussen - Phobos Revisited
Thomas van der Velden - Revolution! and Plutonia 2

Anyone else like to share their favourite old-school and current mappers, please comment.

Cheers

T-Rex

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I dunno and I dont care whats considered new school and old school. These are my fav mappers:

Anders Johnsen
Kim Andre Malde
darkwave0000
Casali Bros`
Death-Destiny

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My favourite mappers are shown below:

Yonatan Donner - Hell Revealed
Paul Corfiatis - 2002 ADO and Whispers of Satan
Kristian Aro - 2002 ADO and Whispers of Satan
Erik Alm - Scythe 1 and 2
Eric Baker(The Green Herring) - Some community chest 3 maps(Especially map27)

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Old School
Dr. Sleep (John Anderson) (And also my inspiration/hero/etc)
Iikka Keranen
Chris Klie
John Romero

New School
esselfortium

That's all I can think of right now. I haven't been catching up with the current doom scene lately.

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Old School
Tom Hall (Ulimate Doom)
Holger & Björn (Serenity, Eternity, Infinity)

New School
Vader (Thunderpeak Powerplant, ZPack)
Insane_Gazebo (Sunder)
Agent Spork (Temple of Chaos 2 - Warped Reality, others)
Xaser (The Lost Episode, ZPack)

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Vader will always come to my mind first. I've been through his maps top to bottom, side to side. I've tried to emulate his style. I can't.

essel is the only person I would let wallpaper my house. His texture application is superb.

Romero for "old school".

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If we're going by date; some names off the top of my head.

Old school:

Romero
Andy Badorak (both his maps for STRAIN, MM1 & MM2 are amazing, and his single level maps are great)
Iika Kerenan (I know I spelt this wrong)
Anthony Czerwonka
Matthias Worch
MM1 & MM2 team
Icarus team
STRAIN team
Casali Bros
Kurt Keslar
Traverse Dunne
Pcorf and Kristian (for the Death Tormention series)

2000 - now:

Christian Lian (assuming he starts fixing up the gameplay in his maps :P)
Anders Johnsen
Kim Andre Malde
Eric Alm
Brad Spencer
Joshy
darkwave0000
Snakes
Valkiriforce
And the guy who made Map11 of AV ;)


And.... Vader for The Rebirth, and although I still really like this mapset and have fond memories of playing it, sadly it doesn't hold much replay value for me. :/ It really kicked ass when I was a noob who used to get frightened off fighting 4 revenants in the same map but it's just too easy on UV now and the gameplay is too "controlled" to hold much replay value IMO... I hope The Rebirth 2 is alot harder and more chaotic as the style and layouts are already there. ;)

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This is only concerning how fun the maps were to play and completely disregarding visuals:

Erik Alm (for the later maps of original Scythe 2 release)
ToD (for Drown in Blood)
SuperJamie (there was a pretty much impeccable map by SJ in UAC Ultra)
Myself (I make maps that I want to play)
Ruba (for Killing Adventure)

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Gotta agree on Dr. Sleep for the old school, love his master level and udoom stuff.

For new school, I find myself always coming back to Richard Wiles stuff.

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New School:

Paul Corfiatis
Yonatan Donner
Kristen Aro
Scuba Steve
Espi

And my absolute favorite new mapper is Huy Pham. Deus Vult 1 and 2 are fucking masterpieces and I recommend them to everyone on this forum...providing your computer can handle them.

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Wow, I've been honored. :)

Old school:
John Romero - The Ultimate Doom, Doom II
Sandy Petersen - The Ultimate Doom, Doom II
Dario Casali - The Plutonia Experiment, TNT: Evilution, Memento Mori, Requiem
Milo Casali - The Plutonia Experiment, TNT: Evilution, Memento Mori
Tom Mustaine - Master Levels, TNT: Evilution, Memento Mori, Perdition's Gate
Orin Flaharty - Memento Mori, Memento Mori 2, Requiem
Jens Nielsen - Memento Mori, Memento Mori 2, Requiem
Iikka Keranen - Requiem, Dystopia 3
Anthony Czerwonka - Requiem, Dystopia 3
Jim Flynn - Master Levels, Enigma, Titan Series, Eternal Doom
Sverre Kvernmo - Master Levels, Eternal Doom
Rand & Steven Phares - Cleimos 2, Icarus: Alien Vanguard

New School:
Andy Stewart - Doom II: Reloaded
Paul Corfiatis - (too much to list!)
Gusta - Plutonia 2 (haven't played Kama Sutra yet, I'm getting there!)

I'll also add that I really enjoyed the efforts of the authors involved in Plutonia Revisited; though I haven't played any other maps by them (except those involved in Doom II: Unleashed). Otherwise, that's all I can think of at the moment.

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Mr. Freeze said:

Deus Vult 1 and 2 are fucking masterpieces and I recommend them to everyone on this forum...providing your computer can handle them.


DVII is a dangerous wad!!! It DESTROYED A COMPUTER!!!!!

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Justince said:

Meh. Sunder's better.



i see them as being similar in architecture: vast, oppressive and visually striking. huge rooms filled with so many enemies, makes one feel lost and tiny and wonder how to ever finish them. clear lines with bright colors, like red glowing metal or amber portals on dark metal (sunder's obsidian nightmare comes to mind). i'm not so much a fan of slaughter maps, but i find that kind of architecture outstanding. the original doom maps tried to represent places like bases, cities or classic hell with brimstone and fire. these wads make the impression of a nightmare, a twisted matrix.

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Snakes said:

DVII is a dangerous wad!!! It DESTROYED A COMPUTER!!!!!


DVII dangerous? I think New Gothic is much dangerous! Most DVII maps have monsters below 1000, but for New Gothic, more than 2000 at most maps, sometimes it lags a lot too! There's a map in New Gothic with more than 5000 monsters? The hardest map in DVII only got about 2000 monsters, map23 right?

Justince said:

Meh. Sunder's better.


Sunder and Deus Vult 2.......hmm.........

For architecture, Deus Vult 2 is better since it got so much beautiful textures. Especially map03, a Japanese map which Tatsurdcacocaco and Mr.T should like it(What a shame they havn't play it yet).

For monsters, Sunder is better for lots of BFG and rockets spam, very good for slaughter too!(Though New Gothic is also a madness for slaughters)

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Daiyu_Xiaoxiang said:

DVII dangerous? I think New Gothic is much dangerous! Most DVII maps have monsters below 1000, but for New Gothic, more than 2000 at most maps, sometimes it lags a lot too! There's a map in New Gothic with more than 5000 monsters? The hardest map in DVII only got about 2000 monsters, map23 right?


You don't understand him, read this.

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I hate the extreme slaughter gameplay that Sunder has, haven't tried Deus Vult yet but probably won't enjoy it either from what I've heard about it's over sized levels.

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Espi. RIP, bro.

Esselfortium is incredible.

I've always liked Dutch Devil's stuff, from way back on NewDoom too.

There's a couple other guys around here I really admire, but can't think of names at the moment.

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Now that I completed 007 Licence to Spell Doom, I'll add that to my favourite wads designed by The Ultimate Doomer.

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Daiyu_Xiaoxiang said:

DVII dangerous? I think New Gothic is much dangerous! Most DVII maps have monsters below 1000, but for New Gothic, more than 2000 at most maps, sometimes it lags a lot too! There's a map in New Gothic with more than 5000 monsters? The hardest map in DVII only got about 2000 monsters, map23 right?


Can someone please link me to this New Gothic thing, I have finished Thespire2.wad in UV and I want to play this now!

Is it finished yet, or is it a WIP? Any information will be gratefully accepted.

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neubejiita said:

Can someone please link me to this New Gothic thing, I have finished Thespire2.wad in UV and I want to play this now!

Is it finished yet, or is it a WIP? Any information will be gratefully accepted.


New Gothic Movement 1

Nope the wad is not yet finished, but this wad is extremly hard to play.

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new:
esselfortium
Mechadon
Erik Alm
Afterglow
Dutch Devil
hobomaster
Gusta

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Old:
Iikka Keränen
Ola
Afterglow

New:
Esselfortium
Tormentor
Mechadon

Just about anyone that mapped for Greenwar 2.

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