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Xeriphas1994

Command-line PrBoom+ in OSX

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The maintainers don't support these switches, so I can't make a bug report.  But supposedly they work.  So, am I being a unix n00b again, or has this behavior changed between that post (PrBoom+ 2.4.0, Mac OS 10.4.5) and now (PrBoom+ 2.5.1.0, Mac OS 10.6.4)?

open PrBoom-Plus --args -nomusic -width 640 -height 480 -fullscreen -complevel 3 -iwad doom.wad -warp 1 1 -skill 4

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It still works fine for me.

Im unfamiliar with the way you are opening the program however. Typically what I do is navigate to the application in the terminal with (assuming its in the Applications folder)

cd /Applications/PrBoom-Plus.app/Contents/MacOS/

and then for example

./PrBoom-Plus --args -nomusic -width 640 -height 480 -fullscreen -complevel 3 -iwad doom.wad -warp 1 1 -skill 4

I just tested it and it worked fine for me....

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woohoo, it works!  This is what I meant by "unix noob"...

I still get some SDL fruit salad but I'm assuming that can be worked out.  My everlasting gratitude!  You've saved me from the horrible fate of having to keep a Windows box working just to make demos!

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Glad it worked for you mate.

If you want to get really tricky, you can always make your very own shell script which basically saves you from typing out all that rubbish every-time you want to record a new demo. PM me if you want help setting it up

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I appreciate that offer, but actually I know how to do that part (it's come up at my office).

Now I just port DB2 to C++, and I'm all set, right?  :D

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natt said:

What is a fruit salad?

Something like this — NSFW.  Rendering would look fine at startup and during fadeout, but as soon as I fired a shot or picked up an item (palette adjustment I guess), all was aglow.

IIRC this could be dispelled in older versions by hitting F11 (not that that's terribly convenient, though apparently I would use it when just screwing around in Maximum Doom), but no longer.

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