888mikem888 Posted June 28, 2011 Hi, I just finished creating my level for DooM 2 and I was wondering if anyone could try it and give me their honest feedback. Any tips and what not would be really appreciated. Here's the FIXED link : http://www.megaupload.com/?d=VIDY2TIL EDIT : OK, I got it uploaded finally. Sorry about that every one. 0 Share this post Link to post
Seeker_of_Truth Posted June 28, 2011 I tried it out on gzDoom. There were quite a bit of missing textures in it, as well as missing monsters :p. The layout was pretty linear as well (meaning pick up one key, go to corresponding door, pick up next key, go to corresponding door). There wasn't really too much in the way of exploration. 0 Share this post Link to post
888mikem888 Posted June 28, 2011 I tried it out on gzDoom. There were quite a bit of missing textures in it, as well as missing monsters :p. The layout was pretty linear as well (meaning pick up one key, go to corresponding door, pick up next key, go to corresponding door). There wasn't really too much in the way of exploration. I run mine on ZDoom. But yea, I'm not too proud, after I was done with it all I noticed it was too crampted and basic. 0 Share this post Link to post
888mikem888 Posted June 28, 2011 Ugh, Wow Every thing is missing. I feel like an idiot now. I merged all the textures and all the thing I downloaded with my wad but it still doesn't show up. I gatta redo this whole thing. Sorry about that. I wasted two whole days making this :/ 0 Share this post Link to post
hex11 Posted June 28, 2011 There might be some other problems too, not just textures. Yadex refuses to even load the map: yadex: e map01 Error: linedef 1 has bad 1st vertex number -1, giving up 0 Share this post Link to post
magicsofa Posted June 28, 2011 I'll wait to try it once you deal with these issues... but just wondering, is your name Mike M.?? That's my name! 0 Share this post Link to post
Odd-o-matic Posted June 28, 2011 Hmmm, the placement of the medikits in the room with the blue key look strange. Try moving them to the left a little because at the moment they're sort of sticking in the wall but overlapping it as well and it's weird. 0 Share this post Link to post
888mikem888 Posted June 28, 2011 but just wondering, is your name Mike M.?? That's my name! LOL nice :) AS for every one els just hang on. I'm sorry I fixed the problem but now I just need to upload but that will take a bit because I'm on dial-up 0 Share this post Link to post
Odd-o-matic Posted June 28, 2011 888mikem888 said:because I'm on dial-up Really? I got rid of that a while ago... 0 Share this post Link to post
Marnetmar Posted June 28, 2011 I'm tempted to post really huge pictures now...Just kidding. There's no need to feel like an idiot because you made some mistakes in your map, that happens with everyone. Just keep practicing and work from the criticism that people give. 0 Share this post Link to post
888mikem888 Posted June 28, 2011 [QUOTE[ Really? I got rid of that a while ago...[/quote]Being on dial-up is the most tedious, painful, and torturous thing ever, especially when your trying to do any thing with forum sites :( 0 Share this post Link to post
Odd-o-matic Posted June 28, 2011 I know what you mean. BTW How's the updated level coming along? 0 Share this post Link to post
888mikem888 Posted June 28, 2011 Odd-o-matic said:How's the updated level coming along? It's done and it's uploading right now. Again, I'm on dial-up so it will take a while. It's almost done though. I'm sorry about this 0 Share this post Link to post
888mikem888 Posted June 28, 2011 Lol, yea. THe giant pictures to present my masterpiece :P 0 Share this post Link to post
NiuHaka Posted June 28, 2011 888mikem888 said:...because I'm on dial-up Woah! They still offer that? 0 Share this post Link to post
Seeker_of_Truth Posted June 28, 2011 For being your first map, maybe you should have tried mapping vanilla Doom, instead of Doom in Hexen format. I would have thought vanilla mapping would be easier. I've looked at Hexen format, and that's pretty complicated for me, though I don't really map either. 0 Share this post Link to post
888mikem888 Posted June 28, 2011 Seeker_of_Truth said:For being your first map, maybe you should have tried mapping vanilla Doom, instead of Doom in Hexen format. I would have thought vanilla mapping would be easier. I've looked at Hexen format, and that's pretty complicated for me, though I don't really map either. I understand how it works, well for the most part. For me, I don't really think it's an issue of how to make my things work, I think my problem is for some reason I'm not satisfied unless the enviroment is "Realistic" looking. And I know I need to put fun over realism but I make my levels like that without realizing it. 0 Share this post Link to post
C30N9 Posted June 28, 2011 I'll check your map later and tell you some hints. 0 Share this post Link to post
888mikem888 Posted June 29, 2011 Ok, It's finally uploaded. I'm really sorry about that every one. Thanks for being patient, dial-up is a pain. 0 Share this post Link to post
Seeker_of_Truth Posted June 30, 2011 Texture-wise, it wasn't too bad. Some alignments could have been done, and some SUPPORT2 could have been used, but overall it was fine. The yellow cardkey and some of the health kits were clipped into the walls, as previously mentioned. The 2 biggest problems I had were the enemy difficulties, and the 2 shotguns. The monsters seemed to me too difficult for the weapons that you provided. Also, I didn't really think there was any need for two shotguns. 0 Share this post Link to post
Du Mhan Yhu Posted June 30, 2011 The monsters weren't shit. I liked the map. I think it's pretty good for a first map. Good job 888mikem888. 0 Share this post Link to post
Seeker_of_Truth Posted June 30, 2011 I didn't say the monsters were bad. I like the Crackodemon. I just thought it was somewhat tedious having to fight them with just a shotgun. 0 Share this post Link to post
Du Mhan Yhu Posted June 30, 2011 Seeker_of_Truth said:I didn't say the monsters were bad. I like the Crackodemon. I just thought it was somewhat tedious having to fight them with just a shotgun. Agreed. After giving it another go. 0 Share this post Link to post
Odd-o-matic Posted June 30, 2011 Seeker_of_Truth said:I didn't say the monsters were bad. I like the Crackodemon. I just thought it was somewhat tedious having to fight them with just a shotgun. What about the 2 guys at the start? They kept instantly killing me and it's really annoying. 0 Share this post Link to post
Seeker_of_Truth Posted June 30, 2011 Odd-o-matic said:What about the 2 guys at the start? They kept instantly killing me and it's really annoying. I did have some trouble with them. They lowered my health pretty low, though they didn't kill me. They were pretty tough too, as it took 3 or 4 shotgun shots to kill them IIRC. 0 Share this post Link to post
Odd-o-matic Posted June 30, 2011 If you ment a bit low as in they do 70% damage from across the room then I agree. 0 Share this post Link to post
Seeker_of_Truth Posted June 30, 2011 By time I killed them and moved on, I had 10% or 15% health left. 0 Share this post Link to post
888mikem888 Posted June 30, 2011 Hmm, Yea I think I made it a bit too difficult. And it didn't help that I didn't put any better weapons there. But didn't any one els notice the megasphere I put there? Or the tons of other medpacks? But thinking about it, yea the difficulty is a bit high up there. What about the over all level design? I mean like how the actual map, not the monsters were? I know it's not something id would have made but what did you think of it? 0 Share this post Link to post
Seeker_of_Truth Posted June 30, 2011 The megasphere did help. If it wasn't for that, I would have died a lot more. As for the level itself, I liked it. It was a bit cramped though, so it was hard to maneuver, and it was pretty short. I thought it could use some polish, so to speak, but it was definitely a good start. 0 Share this post Link to post