ryguy147 Posted June 30, 2011 I'm working with Doom Builder, and noticed that that music and sky come from the level slot that you are using. How do you change this????? 0 Share this post Link to post
dannebubinga Posted June 30, 2011 Doombuilder does not support lump editing. Either you choose a different map number to a more fitting music and sky texture, or you have to download a lump editor like slade3 or xwe and modify the pwad itself. slade: http://slade.mancubus.net/index.php?page=downloads xwe: http://www.doomworld.com/xwe/ also, try searching the forum! There are hundreds of posts with the same "how do I change sky texture?". Try searching and read all that you come across. 0 Share this post Link to post
ryguy147 Posted July 1, 2011 dannebubinga said:Doombuilder does not support lump editing. Either you choose a different map number to a more fitting music and sky texture, or you have to download a lump editor like slade3 or xwe and modify the pwad itself. slade: http://slade.mancubus.net/index.php?page=downloads xwe: http://www.doomworld.com/xwe/ also, try searching the forum! There are hundreds of posts with the same "how do I change sky texture?". Try searching and read all that you come across. Thanks for that, I have WXE. 0 Share this post Link to post
FLiP Posted July 1, 2011 I think you can make a skybox that will change the sky texture, but I haven't tried it yet. http://www.youtube.com/watch?v=-fJfjxxh9X8 Also, if your using UDMF map format you can use the "Static Init"(190) line special to change the sky texture in a sector. http://zdoom.org/wiki/Static_Init I don't know about changing the music though. 0 Share this post Link to post
Chopkinsca Posted July 1, 2011 If you are using any form of ZDoom, SetMusic can change the music. 0 Share this post Link to post