General Rainbow Bacon Posted March 26, 2011 Hi, Here's the beginning of a new wad I'm working on. Check it out, tell me how it plays so far. When you've killed all the monsters, you've won as there is no exit yet. Only UV right now. EDIT: New version available. BLADO 1.1 http://www.mediafire.com/file/0a9530d3b5x139h/BLADO.wad 0 Share this post Link to post
Unholypimpin Posted March 26, 2011 idk about everyone else, but i would like to see some screenshots before i dl this wad. 0 Share this post Link to post
darkreaver Posted March 26, 2011 Alwaysdoomed said:idk about everyone else, but i would like to see some screenshots before i dl this wad. yes plz 0 Share this post Link to post
General Rainbow Bacon Posted March 26, 2011 Uploaded with ImageShack.us Uploaded with ImageShack.us Uploaded with ImageShack.us Here you go. Don't worry, there is going to be A LOT more to this level. 0 Share this post Link to post
Vermil Posted March 26, 2011 I'd use a rougher flat for the ceiling of those shots. It looks somewhat flattened, which is fine for the floor (i.e. things walking over it have flattened it), but it looks a little strange for the ceiling, especially as you've used a rough rock texture for the walls. 0 Share this post Link to post
General Rainbow Bacon Posted March 26, 2011 Yeah. I probably will edit the texturing a bit. This is the first of many drafts of this level. Just play it and tell me if the difficulty feels good. 0 Share this post Link to post
Unholypimpin Posted March 26, 2011 The Difficulty is way too hard, and ammo and health are rare and inbetween. I Had to rely heavily on infighting to even progress a little bit in this map. The detail is actually not bad and the map itself looks good and fresh. In the pain elemental hallway the bars are homing through the ground and the blood falling from the sky doesnt make sense unless this was a void map. Overall i have to say the map is at a good start besides the obvious difficulty problems and the fact that the map doesnt even have an exit yet. 0 Share this post Link to post
gggmork Posted March 26, 2011 I think its challenging/fun and looks good. I slowly/carefully killed all the monsters relying on map layout to keep them dispersed. http://www.speedyshare.com/files/27618375/bleedingpit-1-ggg.lmp 0 Share this post Link to post
dannebubinga Posted March 26, 2011 I enjoyed this map. The difficulty was perfect and the design was good. But I would like to see some more ceiling and floor height variation. 0 Share this post Link to post
General Rainbow Bacon Posted March 26, 2011 Oh there's more coming. Don't worry. 0 Share this post Link to post
General Rainbow Bacon Posted July 5, 2011 After a long hiatus, I'm back to working on my major adventure map. Here's a screenshot of a sword called "The King's Claymore" I made for the blacksmith's shop area. http://img405.imageshack.us/img405/6159/doom02.jpg I'm gonna add a lot to this area, and fix those benches so they look better next. 0 Share this post Link to post
jointritual Posted July 5, 2011 Why is there a fountain attached to the sky? 0 Share this post Link to post
General Rainbow Bacon Posted July 5, 2011 I changed that, I guess I wanted it to look like the fountain was so strong it went outside the cave, didn't really work, so I changed it. Maybe I'll update those early screens with the newer stuff. 0 Share this post Link to post
jointritual Posted July 5, 2011 Besides that I think overall it looks decent, I agree the difficulty being a little ott unless your a doom god. 0 Share this post Link to post
General Rainbow Bacon Posted July 5, 2011 The difficulty level is going to vary from area to area, I'm making this kind of a Doomvania style map with multiple areas to explore, but no one area being the best/worst area to visit first. 0 Share this post Link to post
Phml Posted July 5, 2011 Could have been fun, but too speedrunny/hard for me. Lower difficulties would be nice. 0 Share this post Link to post
General Rainbow Bacon Posted July 5, 2011 Gonna add 'em, no problem. I thought you like difficult maps Phml? I've actually done a lot more to this since I put up that old version, I'll release another beta soon. 0 Share this post Link to post
Phml Posted July 5, 2011 I find, say, Sunder Map10 easier than this map despite the vastly different monster count, because in that level you start with adequate weapons available to you, ample health, wide open spaces with cover and monsters reacting to you rather than ambushing you. Here, you start with a pistol surrounded by imps, as soon as you shoot them 2 cacos come out of the floor, the only solution is to press onwards which reveals a trap and still keep running through to a shotgun guarded by a hell knight, a revenant and two shotgun guys, and of course without armor yet it hurts like hell. To pick up the SSG and green armor one has to fall down in a cramped hole with revenants and archviles, to pick up the rocket launcher dodging demons and revenants in a relatively tight room, to pick up the blue armor waking up an archvile and two barons of hell in an extremely tight cavern area, etc.. Basically, for me (as in "me personally", with my reflexes and doom skills being what they are and aren't) there's only two ways to play the map, like a speedrunner with lots of deaths, or super slowly abusing infighting and taking the occasional potshot behind cover. Neither option is all that appealing. I prefer to feel like I'm in control rather than a pinball ball helplessly bouncing off monsters. This isn't to say there's anything wrong with the map, I'm entirely fine playing something on lower difficulties if UV kicks my ass, and you've said you plan on implementing lower difficulties, so that's good. Just giving you my perspective on it in the chance that it might help you get some ideas on what to change for these easier difficulties. IMO, the monsters themselves wouldn't necessarily need changing (although one or even both of the archviles in the SSG area could definitely go) if there were more health/armor and access to better weapons earlier. 0 Share this post Link to post
j4rio Posted July 5, 2011 Heh, I liked it, fun and challenging (and considering I actually recorded sunder map 10, it surprisingly didn't make me want to drill through monitor with a screwdriver) First "exit" http://www.megaupload.com/?d=XRMSK6BC 0 Share this post Link to post
General Rainbow Bacon Posted July 6, 2011 Cool, you beat through what's there so far. That's about 1/8 the size the final map will be. 0 Share this post Link to post
General Rainbow Bacon Posted July 6, 2011 Here's the next updated version. I addressed the difficulty of the first few areas, fixed some bugs. Noticed some new ones that I don't know how to fix, namely the fact the the normal doom 2 switches won't light up anymore for some reason. Added a bunch of areas too. Tell me what you think. Download is in first post. 0 Share this post Link to post
General Rainbow Bacon Posted July 6, 2011 I messed up that last download, the wrong key was in the map, new dl up top. 0 Share this post Link to post