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19Wraith

Magnum, mi new proyect

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Hi people.

I've been uploading my first wads done to the level section of this website. The maps I've upload didn't get a good reception as i hope, - i understand this too because most of them were made when i was starting mapping.

Ok, so I decided to work hard on a heretic level with mi favourite style, large proportions. Here you have one screenshot.

http://img148.imageshack.us/img148/1752/screenshotheretic201107.png


I also have another wad to upload here for doom 2, called High tension, build by the same way. It looks similar to Colossus, but i think is nicer. Here you have screenshots of High tension.

http://img7.imageshack.us/img7/3687/screenshotdoom201107042.png
http://img42.imageshack.us/img42/3687/screenshotdoom201107042.png
http://img8.imageshack.us/img8/3687/screenshotdoom201107042.png
http://img706.imageshack.us/img706/3687/screenshotdoom201107042.png
http://img13.imageshack.us/img13/3687/screenshotdoom201107042.png

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The first screenshot oddly reminds me of LSD: The Game (PS1). The last screenshot is just amazing, I wish I could map as good as that.

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the mapping itself looks great,

but inb4 UGH THAT SKY

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Thank you for the support :)

Well, at the beginning i decided to put the same sky than Colossus here, but I prefered change it for another one not so nocturnal. Then i found this one and i love it, because in my opinion gives a little decay ambience to the city.

PS. I uploaded the map this morning, so I hope in the next update the map will be here ;)

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That Heretic map looks nice, although I'm not sure how your gonna pull off the gameplay in that one.

And the Doom 2 city map looks nice as well, I'd like to play it when it reaches idgames. :)

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that city looks really incredible. reminds me a lot of Michael Krause maps. can't wait to play it.

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Well, the construction is the same in both maps, big proportions, and high heights. And I will use the same stragtegy in Mangun like in High tension. Enemies well places to give you a challenge and some ambushes with numerous enemies.

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also you may want to disable "stretch short skies" in the options menu in zdoom so that the sky won't look like that. enabling that feature never leads to good things

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