General Rainbow Bacon Posted July 8, 2011 Hey, So here's my first deathmatch map, you guys should try it out. New version: http://www.mediafire.com/file/u82kkzwlu776lvz/DHDM1fix.wad 0 Share this post Link to post
General Rainbow Bacon Posted July 8, 2011 Okay, but there's not much to see. Uploaded with ImageShack.us Uploaded with ImageShack.us 0 Share this post Link to post
Walter confetti Posted July 8, 2011 i played this map today with skulltag bots and i say can this is a pretty map, but there's some stuff that needs some change like: - add a pillar or some other thing to raise the bfg, then make a switch in the plasma gun room to lower the bfg, or exchange the bfg and plasma spot. As i learned in the various years making 32in24 or skulltag speedmapping or solo projects for DM, is not a good thing to make the most powerful weapon in the game as a easy access for the other, so you must place it in a inaccessible place for the player, but the player can watch it so he\she's motivated to fight for the precious trophy... same concept works also for other powerful items (megaspheres etc.) - add a WR linedefs near the metal plataform, so the DM flow isn't broken down... 0 Share this post Link to post
General Rainbow Bacon Posted July 8, 2011 Yeah, the only thing is is that I don't think the BFG is the strongest weapon for deathmatch. True, if you hit, it's usually a one hit kill, but it takes so long to fire that your only hope is the person you fired at goes back into your range of vision after it's finished firing. My theory for the BFG in is it only works if you actually hit. In my experience the SSG is the best weapon in DM. 0 Share this post Link to post
C30N9 Posted July 8, 2011 I should make my first DM. BTW, not bad (from screenies). 0 Share this post Link to post
General Rainbow Bacon Posted July 8, 2011 Thanks, I purposely didn't do detail on this one just because I wanted to see if I could come up with a good layout. 0 Share this post Link to post
General Rainbow Bacon Posted July 8, 2011 New version up top. Added a WR line for the lift, another DM start, changed how to get the BFG and a few other little things. 0 Share this post Link to post