Mithran Denizen Posted July 10, 2011 Without checking into it myself, it sounds like you're using a 'door' type action that ignores the tags and opens the sector behind it. Try action 15098 instead of 15102. 0 Share this post Link to post
natt Posted July 10, 2011 Floor, Ceil, Door, Keydoor, Lift, Stair, or cRrusher? [F/c/d/k/l/s/r]: k Kind of Door [0=Open-Close, 1=Open]: 1 Speed of Door [0=Slow, 1=Normal, 2=Fast, 3=Turbo]: 3 Door Key [0=Any, 1=RC, 2=BC, 3=YC, 4=RS, 5=BS, 6=YS, 7=All]: 3 Are skull and card keys the same, for this door? [Y/n]: y Trigger Type [0=W1, 1=WR, 2=S1, 3=SR, 4=G1, 5=GR, 6=D1, 7=DR]: 6 Linedef special type is: 15102 (dec) 3afeH (hex) Functional description: D1 Opn T RK, is this correct? [Y/n/Q(uit)]: q Trigger types starting with "D" mean that the tag is ignored and the backside sector is acted on instead. That's what the "D" trigger does. 0 Share this post Link to post
Creaphis Posted July 10, 2011 Grain of Salt said:Yeah, that fixed it. Thanks, both of you. I knew it'd be something obvious. I always forget that the D type triggers ignore tags. Ugh. Actually they don't. In Boom you can tag D type lines to create lighting effects that are totally rad. But we don't need to get into that right now. 0 Share this post Link to post
Creaphis Posted July 11, 2011 Read BOOMREF.TXT from the Editutil.zip package on this page. 0 Share this post Link to post