finnw Posted July 13, 2011 This is a follow-up to "who also plays with keyboard only". In vanilla Doom, you cannot configure a mouse button for "use", you can only configure a mouse button to move forward and then double-click that button for the "use" action. However, nearly all source ports I've played with allow a mouse button to trigger the "use" action with a single click. Recently I was surprised to discover that this is not configurable in prBoom (2.5.0), at least not through the menu, nor by setting mouseb_use=2 & mouseb_forward=-1. I find this so irritating that I am unable to this port. Does anyone (given the choice) use the default setting? What is its advantage? 0 Share this post Link to post
dew Posted July 13, 2011 mouse_doubleclick_as_use 0 this is a must have option. i've got strafe on for my sr50 combo on mouse2, so i hold or tap it a lot. it's so easy to close a door immediatelly after opening it, or even better while shooting rockets, heh. 0 Share this post Link to post
Phml Posted July 13, 2011 I use the default setting. Advantage? Hmm... I've never thought about it, really. All shooters I ever played that I can remember have either the spacebar, E or F for "use". Never the right mouse button, which tends to be secondary attack, melee attack or iron sight. 0 Share this post Link to post
finnw Posted July 13, 2011 dew said:mouse_doubleclick_as_use 0 this is a must have option. i've got strafe on for my sr50 combo on mouse2, so i hold or tap it a lot. it's so easy to close a door immediatelly after opening it, or even better while shooting rockets, heh. That works in Chocolate Doom but not prBoom. 0 Share this post Link to post
printz Posted July 13, 2011 They needed to make it double-click so as to implement the useless "move forward" single click feature, along with shoot and strafe. I think Eternity also uses the double-click system. 0 Share this post Link to post
dew Posted July 13, 2011 finnw said:That works in Chocolate Doom but not prBoom. ah, must be a prboom+ feature then. i recommend upgrading to it. :) 0 Share this post Link to post