Odd-o-matic Posted July 23, 2011 I know I've been posting a lot of maps lately, but today I have made a even better level that I think is pretty good. With this one, I've used my old wall and cieling style details and I'm having a go at lighting in rooms. My old maps were usually one solid lighting apart from some TLITEs on the ceiling or the odd terminal. I have used the CC4 texture pack as well because there's a lot inside it I wanted to use... The music is one that I found inside Jenesis2.wad, it goes pretty well and credit to the author because it's awesome. This map is only playable on a limit-removing port (Skulltag/GZDoom). And I really want feedback to see how I'm doing... http://filesmelt.com/dl/comingup.wad 0 Share this post Link to post
Du Mhan Yhu Posted July 23, 2011 Pretty nice map. Played well. Some places felt kinda crammed with enemies, not so bad though. 0 Share this post Link to post
General Rainbow Bacon Posted July 23, 2011 Too Easy. More monsters, harder monsters. Detail was good though, any more is overkill in most maps IMO. 0 Share this post Link to post
Odd-o-matic Posted July 24, 2011 I didn't think it required any more monsters, felt a bit tight as it was. I think it turned out good IMO. 0 Share this post Link to post
Mithran Denizen Posted July 24, 2011 I liked it, and I think the monster count and variety would work well if this was an early map (MAP01-MAP04-ish) in a megawad. My only complaint is about how square a lot of the architecture is, but you managed to make the level interesting in spite of that, so it's not really a complaint at all. 0 Share this post Link to post