zinkuz Posted July 28, 2011 How to add/change level names in Doom Builder 2, for Example Level 15 - Downtown etc. Or even re-edit them?? 0 Share this post Link to post
Gez Posted July 28, 2011 zinkuz said:How to add/change level names in Doom Builder 2 Impossible. The way the Doom engine works, level names are not part of level data, and DB2 is a level editor only. To change metadata like level names, you'll need to use either some sort of MAPINFO metadata or use DeHackEd patches. Also, the dehacked patch approach will only work for the name printed on the automap. For changing the name shown on the intermission screen ("entering levelname") you'll need to change the corresponding graphic lump, it'll be named something like WILVxy (in Ultimate Doom) or CWILVzz (in Doom II/Final Doom), where the numbers are one less than the actual number. (So E1M1's name is in WILV00, E4M9's name is in WILV38, MAP01's name is in CWILV00 and MAP32's name is in CWILV31.) And while all that is possible, none of that can be done from within DB2. 0 Share this post Link to post
Alphawolf Posted July 28, 2011 You can make a new map and call it what you want, but if you want to change an already existing map you have you are going to have to edit the name in a wad editor. For instance using SLADE3. Assuming you are new to doom editing, download Slade3 Load your wad up and look for your map. You will find it as MAP-- Whatever the map number is of course (say MAP13). You can then just rename it and it will change to whatever you put it. But in game you cannot used idclev to warp to another level. You will have to use console in zdoom/gzdoom (if you're using them). So for instance you would use: Map yourmap In doom2 it would say: Map MAP13 In Ultimate doom it would say: Map E1M1. But if you are making your own map names, you are going to have to use a text file in your wad called 'MAPINFO' to tell the game what map to go to next for instance if you had YOURMAP1 and you wanted the next level to be YOURMAP2, you would have to put that in the MAPINFO text file because the one that is used by default says MAP02. Here is what the mapinfo looks like: map MAP01 lookup "HUSTR_1" { titlepatch = "CWILV00" next = "MAP02" secretnext = "MAP02" sky1 = "SKY1" cluster = 5 par = 30 music = "$MUSIC_RUNNIN" } As you can see 'next' tells the game what map next would be so in your case it look like this: map YOURMAPNAME01 lookup "HUSTR_1" { titlepatch = "CWILV00" next = "YOURMAPNAME02" secretnext = "MAP02" (This is the secret exit (YOURMAPNAME31) sky1 = "SKY1" cluster = 5 par = 30 music = "$MUSIC_RUNNIN" } If you have any questions fire away. Hope I've helped you :) 0 Share this post Link to post
CrazyDoomguy Posted June 23, 2016 I dont see a file Mapinfo into SLADE3... a video or screenshot will helpful 0 Share this post Link to post
scifista42 Posted June 23, 2016 Click the "New Entry" button, which will create a new lump, and name this lump "MAPINFO". Then select the lump, click "View as Text", choose Text Language: "ZDoom MAPINFO" (<-this step is optional, it just highlights MAPINFO syntax), and write your MAPINFO script into it. 0 Share this post Link to post
CrazyDoomguy Posted June 23, 2016 scifista42 said:Click the "New Entry" button, which will create a new lump, and name this lump "MAPINFO". Then select the lump, click "View as Text", choose Text Language: "ZDoom MAPINFO" (<-this step is optional, it just highlights MAPINFO syntax), and write your MAPINFO script into it. I tried, something going wrong. Can you look this? I tried text language "Zdoom mapinfo". dont work... 0 Share this post Link to post
BigDickBzzrak Posted June 23, 2016 I don't know MAPINFO, but I know that is should be a sparate lump named "MAPINFO". "MAPxx" lumps should be empty, IIRC. 0 Share this post Link to post
CrazyDoomguy Posted June 23, 2016 I tried separate, but I get errors: Things not found in map01 metro Unknown command Metro 0 Share this post Link to post
scifista42 Posted June 23, 2016 Put your text into a lump named MAPINFO. The lump named MAPINFO should be above all map lumps, particularly NOT anywhere between a MAPxx lump and the corresponding BLOCKMAP lump below it. Remove the word "lookup" from the first line of the text, write just: map MAP01 "Metro". Delete all text from the MAP01 lump. 0 Share this post Link to post
CrazyDoomguy Posted June 23, 2016 I DID IT!!! THANK YOU!!! Paralleling I watched mapinfo on Deus Vult II WAD, copied it into mine mapinfo and renamed it :) 0 Share this post Link to post