NiuHaka Posted August 5, 2011 I'm curious about the Green Goddess. What is it? Just a name that hadn't been used yet? 0 Share this post Link to post
Memfis Posted August 5, 2011 So which maps are "real"? The *.txt says E1M1-E1M5, E2M1 and E3M1, but this wad is for Doom 2, isn't it? edit: ok, I see, you have to select the skill... 0 Share this post Link to post
Tango Posted August 5, 2011 whoa. dude. this looks great. i'm going to download this. dude. 0 Share this post Link to post
ArmouredBlood Posted August 5, 2011 Hey I remember this ... ;) Sorry to hear you're dropping it, the 2 or 3 maps I played were pretty good, though took some lateral thinking to get around the hordes. I'll check out the stuff you added. 0 Share this post Link to post
Phml Posted August 5, 2011 Fun, distinctly different atmosphere and gameplay. I found myself running around out of ammo / causing infighting at low health a bit more often than I'm comfortable with, but it worked well. I liked Map04's redesign the most. The only way I could beat Map05 and Map06 (well, Map01 on HMP) would be with a truckload of saves. 0 Share this post Link to post
Memfis Posted August 8, 2011 Is there any difference between "Training mode" and "Garden City"? 0 Share this post Link to post
Memfis Posted August 8, 2011 It was a bit unclear because this project is "abandonned". I thought that maybe you planned something special for 1st skill, but didn't do it. Anyway, expect e1m1 max to appear in misc demos thread. :) 0 Share this post Link to post
NiuHaka Posted August 8, 2011 [i]Grain of Salt said: It used to be "Lemon Lime", and before that it was "Cotton Candy". I have a thing about alliteration. "Green Goddess" stuck because I tend to use a lot of green textures, and it seemed appropriate. It means a type of fire engine, technically. Ok. Strange but I like it. 0 Share this post Link to post
Use Posted August 8, 2011 Damn, your screenshots look very nice. I'll definitely check this out. 0 Share this post Link to post