jdagenet Posted August 6, 2011 Is it safe to map in UDMF mapping format, I read that this one guy could not open a door or exit the map. I am making a project right now and if UDMF is not stable then I might just save me some time and cancel it. Here is a test map for you guy's to try out just to make sure UDMF is a ok format. 0 Share this post Link to post
PRIMEVAL Posted August 6, 2011 I haven't had any trouble with it. It's basically just Hexen format with a few extra options. 0 Share this post Link to post
esselfortium Posted August 6, 2011 "Stable" meaning what? I'm pretty sure once a map is loaded into the game, it's all in the same internal format anyway no matter how you created it. 0 Share this post Link to post
jdagenet Posted August 6, 2011 PRIMEVAL said:I haven't had any trouble with it. It's basically just Hexen format with a few extra options. Well ok thank's, I'll still put a link that test map though just in case. 0 Share this post Link to post
jdagenet Posted August 6, 2011 esselfortium said:"Stable" meaning what? I'm pretty sure once a map is loaded into the game, it's all in the same internal format anyway no matter how you created it. Ok thank's and what I mean by stable is like no bug's, error's, stuff like that. 0 Share this post Link to post
Gez Posted August 6, 2011 Doors and exit triggers work in UDMF, no problems. It does seem there is a bug in ZDBSP for some very large and complex maps. This should hopefully fixed as soon as Randy gets some free time to work on it -- he's been kinda scarce the last few weeks, because of flooding in his area. 0 Share this post Link to post
jdagenet Posted August 6, 2011 Gez said:Doors and exit triggers work in UDMF, no problems. It does seem there is a bug in ZDBSP for some very large and complex maps. This should hopefully fixed as soon as Randy gets some free time to work on it -- he's been kinda scarce the last few weeks, because of flooding in his area. What kind of bug? I guess I am in the clear though because I have never had a bug but I would just like to know. 0 Share this post Link to post
Pottus Posted August 7, 2011 There is a problem with collision on large maps, also if you want to set custom parameters to sectors, things etc all of the ACS UDMF functions return zero. 0 Share this post Link to post
jdagenet Posted August 7, 2011 Pottus said:There is a problem with collision on large maps, also if you want to set custom parameters to sectors, things etc all of the ACS UDMF functions return zero. Oh ok that's good to know, thank's guy's. 0 Share this post Link to post
magicsofa Posted August 7, 2011 jdagenet said:thank's jdagenet said:thank's jdagenet said:thank's jdagenet said:guy's. STOP THAT URrRRGRGGGHHHHQ jdagenet said:bug's, error's FUUUUUUUUUUUUUUUUUUUUUUUUUUU 0 Share this post Link to post
Quasar Posted August 7, 2011 jdagenet said:Did I do something wrong? He is being a Grammarian, which IIRC we have some kind of rule against. To be more specific he is upset because you were using apostrophes incorrectly - an apostrophe before an s should only be used to indicate the possessive, ie., to indicate ownership of something (ex: John's car). Anyway... RETURN TO ADVENTURE TOPIC =) 0 Share this post Link to post
PRIMEVAL Posted August 7, 2011 Usually possessive, but depends on the word as well ;) But yeah, you shouldn't have any trouble with it. I'm using UDMF for a small wad and so far no problems (except for on my lappy as for some reason, some Hexen / UDMF features are unstable for an Intel Processor or something?). 0 Share this post Link to post
Guest DILDOMASTER666 Posted August 8, 2011 jdagenet said:Is it safe to map in UDMF mapping format, I read that this one guy could not open a door or exit the map. I am making a project right now and if UDMF is not stable then I might just save me some time and cancel it. Here is a test map for you guy's to try out just to make sure UDMF is a ok format. Yes, Universal Doom Map Format Mapping Format is safe to work in. UDMF is stable; ZDoom, however, is not. It likes to shit itself when rendering vertices with more than two digits behind the decimal point. 0 Share this post Link to post
Zom-B Posted August 8, 2011 I prefer mapping in doom or hexen format. There are a few times I tried UMDF, but it's a nuisance when editing linedefs and their effects because there are too many options, and they are almost always wrong initially. In hexen format, only the trigger field is often wrong so it's easy to fix, but UMDF has so many checkboxes that even the checkbox panel has a scrollbar. 0 Share this post Link to post
DaniJ Posted August 8, 2011 Yes but thats not an inherent problem in the UDMF format itself, that is a usability problem in whatever map editor you are using. As Fisk stated, the format itself is fine (though somewhat unwieldy IMO) , all current issues with UDMF appear to be due to flaws/misconceptions in individual ports and utilities. 0 Share this post Link to post
jdagenet Posted August 8, 2011 Alright I am now convinced that UDMF is a safe, bug free, and stable mapping format :) thanks guys. 0 Share this post Link to post