I play with lots of multi-part sectors, meaning my sectors can have different polygons spatially apart from each other. This is especially important with dummy sectors where part of my sector is out in the void to create various effects. GZDoom Builder keeps "splitting" these sectors into two or more when I move vertices arounds or what have you, so that each polygon is now a unique sector. I keep having to rejoin sectors together to keep my map working. Is there a way to stop this issue? I never remember it happening with Doom Builder II.
I play with lots of multi-part sectors, meaning my sectors can have different polygons spatially apart from each other. This is especially important with dummy sectors where part of my sector is out in the void to create various effects. GZDoom Builder keeps "splitting" these sectors into two or more when I move vertices arounds or what have you, so that each polygon is now a unique sector. I keep having to rejoin sectors together to keep my map working. Is there a way to stop this issue? I never remember it happening with Doom Builder II.
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