I'm mapping for ZDoom and my spawn area is the building pictured here. I want to give the illusion that the building is shorter than the surrounding cliff walls because I have a taller building (shown on the far right of the image). Right now all I know to do is to just put a 1px border around the building, lower it's ceiling and apply a sky texture. The only issue is it erases anything behind that part of the map, so the cliffs behind won't render for example. Is there any way for me to do this without using a 3d floor for the ceiling of my building?
I'm mapping for ZDoom and my spawn area is the building pictured here. I want to give the illusion that the building is shorter than the surrounding cliff walls because I have a taller building (shown on the far right of the image). Right now all I know to do is to just put a 1px border around the building, lower it's ceiling and apply a sky texture. The only issue is it erases anything behind that part of the map, so the cliffs behind won't render for example. Is there any way for me to do this without using a 3d floor for the ceiling of my building?
https://imgur.com/a/fFtPo
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