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Doom dude

[help] how do i add custom sprites to a doom builder project?

Question

hi, new face here.

 

i've been building a map for some time now, and i want to add some custom decorations(more precisely, a sprite of broken keys). i've managed to make the sprites and such, but now im having issues with their DECORATE script and how to implement them on a wad.

 

to be specific, im having issues making the decoration actually appear on my level editor(using doom builder 2 btw). i've got the sprite and it's script on a separate wad wich i load together with the main doom wad. here's the script for those interested: 

 

actor BrokenKey 255
    {
    Radius 16
    Height 40
    States
    {
    Spawn:
    BROK A -1     <----- sprite filename
    Stop
    }
}

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Posted (edited)

Is the sprite's offsets accounted for? If you are using DECORATE I'm guessing it's Slade-3 correct? If so, you should be able to set the offset of the sprite.

 

SLADEBUTTON.png.f7f3cc59340f141152d4534b7defb742.png

 

Also make sure the actor EID (Editor ID) you are using isn't already being used. I typically start from 15000 and increment by 1 for every single new actor I need to add.

 

EDIT: I just realised your textures are not in the same wad as your DECORATE script. Try to put them together as this will reduce potential errors.

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2 hours ago, DynamiteKaitorn said:

Is the sprite's offsets accounted for? If you are using DECORATE I'm guessing it's Slade-3 correct? If so, you should be able to set the offset of the sprite.

 

SLADEBUTTON.png.f7f3cc59340f141152d4534b7defb742.png

 

Also make sure the actor EID (Editor ID) you are using isn't already being used. I typically start from 15000 and increment by 1 for every single new actor I need to add.

 

EDIT: I just realised your textures are not in the same wad as your DECORATE script. Try to put them together as this will reduce potential errors.

i advise you to go to the other thread who is way more populated than this one, there you can find better details

 

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