Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
Royal_Sir

What's the most blatant/Incredible attempts at plagiarism in Doom mapping history?

Recommended Posts

Anything like a guy trying to upload doom2.wad to the database with a new name and menu sprite. A guy posting a "new" map days after someone else uploaded the same wad. 

 

I really want to hear these stories and maybe get a good chuckle out of them.

Share this post


Link to post

Mobius, no contest I think. You can always rely on us Russians when it comes to plagiarism.

Share this post


Link to post

There was a mapset titled Journey to Hell that had certain areas and even nearly whole levels that was virtually identical to levels in Alien Vendetta and Hell Revealed 2 apart from superficial differences. The author was called out on that naturally.

Share this post


Link to post
1 hour ago, Obsidian said:

Didn't Mattbratt steal some maps? At least that's what I heard.

 

Shhhh! Let's pretend that wad doesn't exist.

Share this post


Link to post

Grezzo 2 immediately comes to mind. It's a smorgasbord of burgled goods.

Share this post


Link to post
Posted (edited)

The Doom2X series. In Chuck Lai's defense however, he didn't know better back then.

Share this post


Link to post
2 hours ago, fraggle said:

This isn't a mapping example, but there was that guy who a couple of years ago repackaged zdoom along with some text files full of meaningless pseudo-code and announced that it was "the world's first multicore doom source port"

 

Other than that, DWANGO5 MAP01

 

I strongly suspected that person had mental health issues 

Share this post


Link to post

Played something a long time ago for Doom II I believe? It was maps E1M9 and E4M7 that made an appearance in it unaltered, and there was graphics and sound and music replacements everywhere, it was called Psycho something Doom, and it had a Xenomorph replacement for I believe the Imp which looked lifted straight outta the Aliens TC.

Also I think there was a modified E1M1 in 'Antichrist Doom' or whatever it was called, had a ton of recolored graphics, mainly B&W with red (but surprisingly not supplied with the noir playpal).

Share this post


Link to post

Well, there was this Russian guy with a web store selling off megawads burned to discs, with cover-art and all. Strange to happen by Alien Vendetta on ebay. Unfortunately I didn't have time to buy an overpriced copy before someone reported him :)

Share this post


Link to post

Origwad was (most probably) the first custom map with new geometry. But before, people had already found out how to modify existing maps. The big stumbling block were the nodes, we had to wait until these new things were understood and nodebuilders became available; but tweaking values with a hex editor (or writing a simple program to do that for you) was much easier.

 

As long as you are not moving, adding, or deleting vertices, or adding or removing sectors, you can modify an existing map and keep its nodes. So changing wall and flat textures? Yes. Changing floor and ceiling heights? Also yes. Changing line types and sector tags? Still yes. Adding things? Yes. Removing things? Yes. Changing things? Yes. Editing thing flags? Yes.

Share this post


Link to post
21 minutes ago, Gez said:

As long as you are not moving, adding, or deleting vertices, or adding or removing sectors, you can modify an existing map and keep its nodes. So changing wall and flat textures? Yes. Changing floor and ceiling heights? Also yes. Changing line types and sector tags? Still yes. Adding things? Yes. Removing things? Yes. Changing things? Yes. Editing thing flags? Yes.

 

Can we make a CP out of this concept?

Share this post


Link to post
Posted (edited)

Antrywey is a more recent example of such. (geometry reuse)

 

Edited by RjY

Share this post


Link to post
1 hour ago, Zulk RS said:

 

Can we make a CP out of this concept?

Wouldn't be that interesting; and if you make it out of the IWAD levels you couldn't put it on the idgames archive.

Share this post


Link to post
20 hours ago, fraggle said:

This isn't a mapping example, but there was that guy who a couple of years ago repackaged zdoom along with some text files full of meaningless pseudo-code and announced that it was "the world's first multicore doom source port"

 

Other than that, DWANGO5 MAP01

That was such a lol thread XD

Share this post


Link to post
11 minutes ago, Gez said:

Wouldn't be that interesting; and if you make it out of the IWAD levels you couldn't put it on the idgames archive.

 

I guess the novelty would wear off after a while. Hmm...

 

I still think this could work though. Once I get some free time, I might try making 2 or 3 maps as sort of a proof of concept or something.

Share this post


Link to post
Posted (edited)
2 hours ago, Gez said:

Wouldn't be that interesting; and if you make it out of the IWAD levels you couldn't put it on the idgames archive.

 

You could do what Linguica did with Antryway: distribute a save file instead of a WAD. You'd be limited to strictly vanilla compatible ports, yes, but I don't think that's a deal breaker.

Share this post


Link to post

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×