Fuzzball Posted October 28, 2018 Yeah and they are- leave them to it and go somewhere else. *ehem* This is looking amazing guys, so colourful, detailed- and I'm 100% sure this will be one of the best newer-port wads to come out of this community for a long long time! 3 Share this post Link to post
jazzmaster9 Posted October 28, 2018 (edited) 42 minutes ago, Rimantas said: Maybe it's just me, but i love the Doom, not some kind of version that looks like different game. Yeah because unmodded Doom on GZdoom and Doom in GLBoom looks any different aside from minor fireball change. GZDoom adds support for new modding features that the original is not capable of. Its not hard to understand. 1 Share this post Link to post
leodoom85 Posted October 28, 2018 Please, let's not discuss what ports can do and can't do, including some personal tastes. Just don't fall into that area. :) 6 Share this post Link to post
Remilia Scarlet Posted October 28, 2018 2 hours ago, Rimantas said: Maybe it's just me It's mostly just you. Anyways, those platforms that move across the red beans look awesome. I think that's the screenshot that's exciting me the most. 7 Share this post Link to post
Steve D Posted October 28, 2018 Three cheers for the latest work by Clay and Bridge! My GTX 1060 can't wait to dig into it! 4 Share this post Link to post
Loud Silence Posted October 28, 2018 (edited) . Edited October 28, 2018 by Rimantas 2 Share this post Link to post
baja blast rd. Posted October 28, 2018 6 hours ago, Rimantas said: Not everyone can use that weird gzDoom. 5 hours ago, Rimantas said: What about 1.5? :) I use very old, perfectly working XP laptop, it can run 2006 year games nicely. Since i don't play newer games, i'm not going to waste money for another PC just because some overdid port for 1993 year game requires it. 4 hours ago, Rimantas said: Maybe it's just me, but i love the Doom, not some kind of version that looks like different game. 3 hours ago, Rimantas said: I don't tell anyone what to do or don't. I just said i don't understand gzDoom. I'm glad for you, guys, do what you like. 1 minute ago, Rimantas said: I'm sorry for not being fan of sissy graphics in Doom. :) We get it already. Now stop hijacking this thread -- not everything revolves around you or your preferences. 25 Share this post Link to post
Major Arlene Posted October 29, 2018 I don't know why I'm only just now seeing this, but good god this looks amazing! I await its release with baited breath! 4 Share this post Link to post
Loud Silence Posted October 29, 2018 13 hours ago, rdwpa said: We get it already. Now stop hijacking this thread -- not everything revolves around you or your preferences. How hate on me makes people unite... At least you are popular with your post. :) 0 Share this post Link to post
Dragonfly Posted October 29, 2018 @Rimantas I would appreciate it if you could please stop derailing this thread and/or looking for an argument. Thank you. 19 Share this post Link to post
XLightningStormL Posted October 29, 2018 (edited) Impressive...most impressive. Can't wait for this to be the major Cacoaward of next (or whatever year) and be the current generation's version of Gothic99 (in the sense that these are both pretty mapsets utilising a lot of primary colours with darker grey form ones, that are also liable to make people's potato PC's explode) 4 Share this post Link to post
VGA Posted October 29, 2018 This looks nice! Bring it on! In the future maybe we could have a megawad built around voxels. I mean all items and all decorations being voxels and the maps texted and built around that. 2 Share this post Link to post
Dragonfly Posted October 29, 2018 1 hour ago, VGA said: In the future maybe we could have a megawad built around voxels. I mean all items and all decorations being voxels and the maps texted and built around that. Oh but this is already a thing! Go check out Solace Dreams. :) Thanks for the compliments guys. :) 2 Share this post Link to post
Barefootstallion Posted January 26, 2019 Man! This looks amazing! So atmospheric! 4 Share this post Link to post
Barefootstallion Posted January 27, 2019 (edited) Oi. Been mapping all day solid! Sorry about the short reply last night, but I was way knackerd when I got off work, and that was all I could think to say. Yeah, truck driver here. When I get done with a shift of driving, my brain resembles something that swims along the bottom of the ocean. Hee! Anyway! Had a chance to have a better look at some of the screenshots here. And I just gotta say... totally mindnubingly, brain-flippingly, eye-poppingly and jaw-droppingly AMAZING! I think I can see how some of this was done, too. That is, not actually able to KNOW how it's done yet, but certainly it has given me confidence in my own map-making endeavors. Like seriously, Christ! GZDoomBuilder has GOT to be amazing to empower a mapper to make stuff like this! Anyway, guys. Awesome stuff here, seriously. Take it from the critical eye of a fellow skilled map-maker, that mere words don't do the work you've obviously put into this justice! 3 Share this post Link to post
SirJuicyLemon Posted February 20, 2019 This WAD left me drooling! It looks awesome as hell! 1 Share this post Link to post
FrogMaster Posted February 20, 2019 I absolutely love the theme of this megawad. This is going to be awesome. Keep up the amazing work, I love it! 1 Share this post Link to post
seed Posted February 20, 2019 I'm still really looking forward to this, as well as Refracted Reality and Age of Hell. But I'm really worried about the performance since this almost looks too good to be true. I can deal with a less than butter smooth experience, but hopefully it won't blow up my PC :v. Here's hoping an i5 and a 950 can take it, if not, well, PC.exe has stopped working. 3 Share this post Link to post
AwakeOnPhobos Posted February 20, 2019 I just came across this project randomly on ModDB and, after picking my jaw back up off the floor, ended up here in an attempt to find out more about it. Judging from the screenshots, this might be the single most impressive thing I've seen in 25 years of playing Doom. Some of these environments look absolutely stunning and I can't even begin to imagine the amount of work that one map of this caliber would require, let alone an entire megawad's worth. 0 Share this post Link to post
NightFright Posted February 21, 2019 For me Elementarism = Eviternity 2. The next high quality release to look forward to. 3 Share this post Link to post
seed Posted February 21, 2019 15 minutes ago, NightFright said: For me Elementarism = Eviternity 2. The next high quality release to look forward to. Don't forget about Refracted Reality and Age of Hell :). 1 Share this post Link to post
Bauul Posted March 13, 2019 (edited) Update: March 12th 2019 Music has always been an absolutely essential part of any great Doom mapset, and Elementalism is no different. Early on in development we decided we wanted to utilize full-fidelity OGG format music, as it seemed more fitting for the style of maps, but we wanted to maintain that certain je ne sais quoi that classic Doom music has: atmospheric, but with a strong melody and driving beat. And on top of that, we needed music that fit the varied themes of our episodes. It seemed a tall order, and I was concerned we'd have to settle for something less. I needn't have worried. I am incredibly proud to announce that a whole host of exceptionally talented musicians have offered to lend their extensive skills to write the project, and we're now aiming for an almost entirely original soundtrack. Of particular note I'd like to call out: HexenMapper, whose 2018 Cacoward-noted soundtrack to REKKR was a highlight of the year, has been crafting us soaring orchestral symphonies that wouldn't sound out of place in a blockbuster movie. Eris Falling's climatic boss-track for Eviternity closes off one of the best mapsets in years, and he's begun lending his talent in Elementalism to construct a brooding prog-metal accompaniament to Bridgeburner's epic Dark Episode closer. And Primeval, composer of the acclaimed soundtrack to Ashes 2063, has begun by writing a crashing Industrial-metal instrumental for Remmirath's epic Fire map that's so good I legitimately have it on my regular Spotify playlist. I can't wait to show you what these guys, and all our composers, come up with when the mapset releases! Talking of maps, it can't be an update without some screenshots! Since the last update, @Remmirath has finished off his sprawling and labyrinthine Fire map, F4. It's a beast of a way to close out the episode. On the other end of the heat scale, @Dreadopp has finished his opener to the Water episode, a vast temple set in some lost rocky outcrop. @Phade102 has continued with his intimate follow-up to Dreadopp's winding construct, which sees the player delve deeper into the sunken temple complex as night falls. Once through, the player must navigate the twisting and interconnected hallways of @Remmirath's recently-begun water map, W3, which sees enemies pinning you down from every direction. Before, finally, emerging blinking into the light. @Clay, our majestic model maestro, decided to try his hand at mapping. As I'm sure you'll agree from the shots below, super impressive for someone who doesn't consider himself a mapper. So Clay and myself will be working together to turn his ideas into the grand closing level of the Water episode. Well, except the for the boss level anyway, but that's staying a secret for now! (One thing to note: we've not settled on a water texture yet, hence it looks a little different between screenshots above. It'll all be aligned by the time of release) As always, these are WIP shots, so please excuse any issues you see (of which I'm sure there are a few!) Edited March 13, 2019 by Bauul 29 Share this post Link to post
elend Posted March 13, 2019 Gorgeous screenshots and a killer lineup of musicians. I cannot wait to play this on my now beefy computer. Oohhhaaaaaaa 5 Share this post Link to post
Barefootstallion Posted March 13, 2019 This looks to be something that the Cacoawards were written for. Bravo, Bauul and company. Je ne sais quoi indeed. And just jaw-droppingly beautiful, too. 3 Share this post Link to post
Kristian Nebula Posted March 13, 2019 Looks really awesome! I'm loving all of it, but it's particularly great to see that temple theme with Hexen2+all other textures with modern features. Amazing, and really looking forward to it! :) 1 Share this post Link to post
Gez Posted March 13, 2019 7 hours ago, Bauul said: It looks like you could align the horizontal and vertical textures on that bridge and they'd match. 5 Share this post Link to post
Remmirath Posted March 13, 2019 @Gez Indeed I can, I noticed that just seconds before your reply, and now it's bothering me as hell :C 2 Share this post Link to post
Gez Posted March 13, 2019 Stick a metal beam or two below for support, too. 1 Share this post Link to post