AwakeOnPhobos Posted March 13, 2019 This is looking better and better with every update you post. Incredible scenery and architecture and now an original soundtrack as well? I can say without hesitation that I'm looking forward to this more than most AA or AAA games that are being released these days. Keep up the amazing work! 1 Share this post Link to post
Marlamir Posted March 13, 2019 I can wait to play this. All those screenies looks damn good, love especially the atmosphere in them. Keep up such a amazing and good luck to the rest of the project. 0 Share this post Link to post
KVELLER Posted March 13, 2019 (edited) 22 hours ago, Bauul said: I can see those light reflections in the water. Are you making PBR materials? 0 Share this post Link to post
Bauul Posted March 13, 2019 22 minutes ago, KVELLER said: I can see those light reflections in the water. Are you making PBR materials? Potentially yes! It depends if we can write a shader that looks as good in basic Doom sector lighting as with dynamic lights. Ideally I'd like to, but not at the expense of making it look too out-of-sync with the rest of the graphics. 4 Share this post Link to post
KVELLER Posted March 14, 2019 3 hours ago, Bauul said: Potentially yes! It depends if we can write a shader that looks as good in basic Doom sector lighting as with dynamic lights. Ideally I'd like to, but not at the expense of making it look too out-of-sync with the rest of the graphics. Holy shit, it would be fantastic if you guys managed to pull that off! 0 Share this post Link to post
Clay Posted March 14, 2019 Haha. Thanks for the kind words Bauul! This whole team is just great and I am honored to be working with you guys! 3 Share this post Link to post
Bridgeburner56 Posted March 24, 2019 (edited) A new realm Spoiler Fuck there's a torch missing 30 Share this post Link to post
AwakeOnPhobos Posted March 24, 2019 I was watching your stream when you started on this map and it was quite fascinating to see something like this being made from scratch. Not to mention that your command of GZDB comes awfully close to wizardry to someone who knows virtually nothing about mapping. Very impressive stuff! 2 Share this post Link to post
elend Posted March 24, 2019 Finally I can appreciate those shots on my laptop screen. Very awesome indeed, love the lighting and the mood in there. 1 Share this post Link to post
Tristan Posted March 24, 2019 Truly an honour to be composing for this project. That landscape is fucking incredible. Though out of interest, how come some of the lava falls are kinda dark? 2 Share this post Link to post
Bridgeburner56 Posted March 24, 2019 @Eris Fallingit's just the way I've lit them with dynamic lights but now I'm gonna switch to vertex slope falls they will even out 2 Share this post Link to post
RonLivingston Posted May 11, 2019 This looks awesome! I will look into seeing that 2 Share this post Link to post
Martin-CAI Posted August 15, 2019 Any news guys? I'm really excited to try it! 1 Share this post Link to post
Beleth Posted August 16, 2019 wow, it looks amazing. i‘m looking forward running through these gorgeous halls with 1 fps on my old laptop, gaping on the architecture and cursing because of my slow hardware at the same time ;-) 2 Share this post Link to post
Bauul Posted August 18, 2019 On 8/15/2019 at 2:40 PM, Martin-CAI said: Any news guys? I'm really excited to try it! Progress is still happening! The maps for this project are very much a labour of love though so we're taking a slow and steady route rather than pushing for any deadlines. When we've a decent amount of new content to show off I'll be sure to post another news update. 15 Share this post Link to post
MFG38 Posted August 19, 2019 19 hours ago, Bauul said: The maps for this project are very much a labour of love though so we're taking a slow and steady route rather than pushing for any deadlines. Good things take time. Rest assured that I'll be playing this as soon as it gets released! I'll even skip school just to play this if I need to. :P 0 Share this post Link to post
Turin Turambar Posted October 5, 2019 @Bridgeburner56, in how many megawads are you involved? At least three, by my accounts. Four maybe? 1 Share this post Link to post
MFG38 Posted October 6, 2019 Every new Elementalism screenshot I see only multiplies my hype levels for it by 50. Hurry it along, I wanna play this already! :P 4 Share this post Link to post
Bauul Posted December 2, 2019 (edited) Update: 1st December 2019 Elementalism is a true labor of love for everyone involved, myself especially. We constantly strive to make the very best maps we can, and with the complexity of UDMF that can mean individual levels can take a very long time to make. As with any Doom project that has a very long gestation period, life and other priorities can often get in the way, extending the development time even further. I'd prefer not to end up winning the Mordeth Award if I can help it, so we've come up with a new release plan that will hopefully mean everyone gets to play at least some of Elementalism sooner than otherwise: Elementalism will now release in two phases: Phase 1 and Phase 2 As the megawad is episodic, we have decided to focus on finalizing and releasing the first three episodes first, and then following with the remaining three episodes afterwards. Phase 1 will contain the Earth episode, Water episode and Fire episode Phase 2 will contain the Air episode, Light episode and Dark episode Phase 1 is well underway: approximately half of the 15 maps are mostly complete, with all the others seeing good progress. Contributing maps to Phase 1 will be: Myself (Bauul): 5 maps BridgeBurner, Dragonfly and Remmirath: 2 maps each DMPhobos, Dreadopp, Phade and StormCatcher77: 1 map each Still no firm expected release dates, but suffice to say it'll definitely be quicker than it was before! To celebrate, I've created a new Soundcloud account for the fantastic OST that our team of immensely talented musicians is putting together. This features a small selection of the music tracks so far (one from each musician). Check it out over here! And of course, it wouldn't be an update without some screenshots! The Fountainhead of the Weeping Palace Map W4, by Bauul Untitled Earth Map (WIP) Map E2, by Bauul Untitled Air Map (WIP) A2, by DMPhobos Beneath the Hammer Map F5, by BridgeBurner BridgeBurner's map is an arena for the Fire boss. The bosses are a big focal point for the megawad, so we're keeping them under wraps for now. However, to give you a taste of what they have in-store for you, here is a glimpse of the Test Arena with the Fire Boss unleashed in all its glory. We can't wait to show you more when its ready! 39 Share this post Link to post
Firedust Posted December 2, 2019 That last gif perfectly encapsulates how I feel after eating tacos. 3 Share this post Link to post
Martin-CAI Posted December 2, 2019 Outstanding project guys. I'll be here to try it from the minute 0. 0 Share this post Link to post
AwakeOnPhobos Posted December 2, 2019 Literally went "holy shit" at the first screenshots, then just devolved into incoherent noise by the time I got to the bullet hell gif. Hats off to everyone involved in this project, you're doing incredible work. 1 Share this post Link to post