Grain of Salt Posted March 29, 2018 (edited) Just for fun, Chill Pill changes monster selection to make your playing experience hard and stupid, while still using the vanilla doom 2 monster lineup. It more-or-less does to any given wad what Chillax did to its borrowed and edited maps. If you want to wade through seas of revenants and chaingunners and be overlooked by archviles wherever you turn, this is the wad for you. It's complevel 2, so it should run with pretty much anything I think? Some notes: You get double ammo to make up for the silly opposition. It still might not be enough, but I consider that an authentic reproduction of the Chillax style tbh. Monster infighting will be a bit bananas at times. It's because the monsters are all super angry, obviously. Not all chaingunners will drop chainguns. Obviously now everyone should stream and record demos and videos with this mod. You think you're tough? Actually, you suck. Until you play everything with this mod. Then you'll be okay. Chill Pill v3.zip Chill BFG v2.zip Edited March 29, 2018 by Grain of Salt 22 Share this post Link to post
galileo31dos01 Posted March 29, 2018 (edited) Cool! EDIT: *some minutes after testing* Edited March 29, 2018 by galileo31dos01 6 Share this post Link to post
Nine Inch Heels Posted March 29, 2018 I dunno if replacing all revenants with viles was such a good idea tho :p 1 Share this post Link to post
Grain of Salt Posted March 29, 2018 (edited) 7 minutes ago, Nine Inch Heels said: I dunno if replacing all revenants with viles was such a good idea tho :p :-D Edit: btw @galileo31dos01 that image is amazing 3 Share this post Link to post
Nine Inch Heels Posted March 29, 2018 True story: Downloaded mod, loaded it up with phmlspd map 12. The few early revs there in these small pits were viles and I thought "Oh this is actually very true to chillax." I almost expected to go into the building there and find it ram-packed with mancs. Then I realized the several dozen revs that would pour into the building from the outside were all viles as well. I kinda wonder how this was done though, because from what I observed, the viles which now replace revs have the same target acquisition range as revs usually do. 0 Share this post Link to post
Grain of Salt Posted March 29, 2018 1 minute ago, Nine Inch Heels said: I kinda wonder how this was done though, because from what I observed, the viles which now replace revs have the same target acquisition range as revs usually do. Oh, that sounds painful :/ Monsters that are replaced have all their stats manually changed, and hardcoded stuff (splash damage vulnerability, some infighting stuff, etc) remains unchanged, because you can't change those things in deh. It's a bit silly, but ... c'est la vie. 1 Share this post Link to post
baja blast rd. Posted March 29, 2018 (edited) New game: Where will the big cluster of archviles throw you! This mod would pair well with an infinite BFG replacing the pistol or fist. 13 Share this post Link to post
Grain of Salt Posted March 29, 2018 5 minutes ago, rdwpa said: This mod would pair well with an infinite BFG replacing the pistol or fist. infinite-bfg-replaces-pistol.zip 7 Share this post Link to post
GarrettChan Posted March 29, 2018 11 minutes ago, rdwpa said: (Video) While I'm watching the video, I feel my house is going to be burned down... 4 Share this post Link to post
VanaheimRanger Posted March 29, 2018 I'm just watching the replies come in and trying to think of something relevant to add to the conversation... 5 Share this post Link to post
Grazza Posted March 29, 2018 You could also add this, just to keep the plasma weapons a bit special: ultrabfg.zip Note: they are far more than just rapid-fire. 5 Share this post Link to post
VanaheimRanger Posted March 29, 2018 You know what would be sweet? A shotgun style weapon that shoots a large scatter of the plasma bolts from the Final Doomer Plus BTSX Plasma Vulcan. That gun was op as hell on it's own, I can only imagine what a blast of like 20 bolts with one trigger pull would be like. 0 Share this post Link to post
loveless Posted March 29, 2018 I made a short playlist of attempts on some Sunder maps. 3 Share this post Link to post
Poncho Posted March 29, 2018 44 minutes ago, guitardz said: I'm just watching the replies come in and trying to think of something relevant to add to the conversation... Oh fuck, Grain of Salt. I can't believe you've done this. The mod, I mean. 2 Share this post Link to post
VanaheimRanger Posted March 29, 2018 13 minutes ago, Poncho said: Oh fuck, Grain of Salt. I can't believe you've done this. The mod, I mean. Lol, I was hoping the intention of my post was this clear. 0 Share this post Link to post
Grain of Salt Posted March 29, 2018 I love that vine :3 Also, I updated the OP with slightly improved versions of Chill Pill and the BFG deh. The BFG mod now removes all normally placed weapons, so you don't switch weapon if you run over one by mistake. If you wanna shoot a shootswitch you can switch to weapon 1, which is now the pistol :-) Those avs on Loveless' sunder map14 video have to be seen to be believed, dear god. 0 Share this post Link to post
Nine Inch Heels Posted March 29, 2018 Due to how this mod works I'm actually thinking about trying to make a map that aims to somehow use these "oddities" in behaviour, like cybies infighting for example. There's gotta be a way or two to make something happen that revolves around it. I'll give it a try early next week, maybe it ends up being a fun experience. 1 Share this post Link to post
Grain of Salt Posted March 29, 2018 Nice! Hit me up if you want any of the behaviour changed. 0 Share this post Link to post
Death Destroyer - 4.7m4d Posted March 29, 2018 I like this mod, trying it out with different slaughtermaps is ... 1 Share this post Link to post
VanaheimRanger Posted March 29, 2018 I'm trying it with Plutonia UV...i'll let you know how it goes. 1 Share this post Link to post
SiFi270 Posted March 29, 2018 If it goes well enough, try it with Plutonia UV... solo-net. 0 Share this post Link to post
VanaheimRanger Posted March 29, 2018 It went...unwell. Also, I can't run the Chill Pill and the BFG wads together, I guess because I can't load 2 dehacked files. Do I need to like...merge the dehacked texts together or something? 0 Share this post Link to post
Grain of Salt Posted March 29, 2018 Chill Combined.zip If you run this instead of the two wads together, that should work. Not sure what port you're using, but I know old prbooms couldn't use more than one dehacked lump at a time, as you say. I sometimes forget that's a thing. 1 Share this post Link to post
VanaheimRanger Posted March 29, 2018 Just now, Grain of Salt said: Chill Combined.zip If you run this instead of the two wads together, that should work. Not sure what port you're using, but I know old prbooms couldn't use more than one dehacked lump at a time, as you say. I sometimes forget that's a thing. GZDoom 3.2.5 (I should probably upgrade since there's a new one out) but I run it through ZDL 3.2.2.3, idk if that makes a difference, I'm sure it should be able to handle 2 dehackeds. Anyway...thanks for the combined :) 1 Share this post Link to post
VanaheimRanger Posted March 29, 2018 (edited) Here, laugh at my misery, you've earned it. EDIT: Yay for youtube's shitty processing. Still stuck at 360p til they get the HD worked out. It's an unlisted video so i'm not honestly worried about it. EDIT EDIT: 720p now. 1 Share this post Link to post
Roofi Posted March 29, 2018 This mod should be insane on wads like ESP. :D 2 Share this post Link to post
KVELLER Posted March 29, 2018 Revenants were replaced with arch-viles? This sounds like a corner of hell designed specially for me. 1 Share this post Link to post
Catpho Posted March 29, 2018 2 hours ago, Roofi said: This mod should be insane on wads like ESP. :D I would rather see everything replaced with barrels :P 1 Share this post Link to post
Grazza Posted March 29, 2018 10 hours ago, Grazza said: You could also add this, just to keep the plasma weapons a bit special: ultrabfg.zip Note: they are far more than just rapid-fire. Hah, even with those death cannons, I still can't come remotely close to doing Nuts.wad with the Chill Pill mod. 1 Share this post Link to post
Krull Posted March 29, 2018 (edited) . Edited September 2, 2023 by Krull 1 Share this post Link to post