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SOSU

The most advanced ZDoom mod?

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What's the most advanced mod for ZDoom?i'm curious since we all know all those amazing GZDoom mods but the ZDoom ones seem pretty unknown.

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The most advanced ZDoom mod is, by definition, the most advanced GZDoom mod. Remember the two are basically one and the same nowadays.

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"Most Advanced" is totally subjective unless we arrive at a definition of what "advanced" means. But that's no fun at all. :P

 

Relatedly, rather than consider a ZDoom/GZDoom divide (for the reasons Weasel mentioned), it may make more sense to think of it in terms of Software-renderer-compatible vs GL-only.

 

Having said both those things, default nomination goes to ZDCMP2. It's got new weapons, monsters, a huge map with tons of scripting and visual effects, an objectives/logs system, and a fancy-pants credits sequence -- and it all works in the software renderer (albeit slower than GL in quite a few places).

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17 minutes ago, Apaul27 said:

I don't know what "ZDCMP2" stands for?

 

ZDoom Community Map Project 2. =D

 

 

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Depends on what you mean advanced.

 

What about this?

 

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On 3/29/2018 at 7:02 AM, SOSU said:

What's the most advanced mod for ZDoom?

There's probably not a single answer to this question. Each year we see new mods that capitalize on new (G)ZDooM features. Something that was ground-breaking in 2010 is unlikely to be the king of the hill in 2018.

 

Perhaps the better question might be: What are the most advanced mods for ZDooM in each of the past years since ZDooM was released in 1998?

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On 3/29/2018 at 7:02 AM, SOSU said:

What's the most advanced mod for ZDoom?

Well for huds, it's the Ultimate DoomVisor HUD, because it not just almost 200MB, but also had A LOT of features that it comes with, and had's a few addons right out of the box

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On 3/29/2018 at 5:27 PM, Xaser said:

"Most Advanced" is totally subjective unless we arrive at a definition of what "advanced" means. But that's no fun at all. :P

 

Relatedly, rather than consider a ZDoom/GZDoom divide (for the reasons Weasel mentioned), it may make more sense to think of it in terms of Software-renderer-compatible vs GL-only.

 

Having said both those things, default nomination goes to ZDCMP2. It's got new weapons, monsters, a huge map with tons of scripting and visual effects, an objectives/logs system, and a fancy-pants credits sequence -- and it all works in the software renderer (albeit slower than GL in quite a few places).

 

i terms of quality, i think yes. it's hugely complex.

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I recall that void.wad was the most advanced for its time, but not now of course.

Edited by Avoozl

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On 3/30/2018 at 9:48 AM, Apaul27 said:

Well for huds, it's the Ultimate DoomVisor HUD, because it not just almost 200MB, but also had A LOT of features that it comes with, and had's a few addons right out of the box

Meanwhile I'm left wondering why a HUD mod is 200 megs.

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From a technical standpoint, I want to say Lilith.

 

From a visual/thematic/gameplay standpoint, Community Is Falling 3.

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If you're aiming for "advanced" as in pure graphical eye candy, Total Chaos would be a good idea. 

 

 

 

Almost looks like something out of Unity, but it all runs on GZDoom

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1 hour ago, mammajamma said:

If you're aiming for "advanced" as in pure graphical eye candy, Total Chaos would be a good idea. 

 

 

 

Almost looks like something out of Unity, but it all runs on GZDoom

"Runs" is generous given the FPS a mid-tier PC gets

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35 minutes ago, GoatLord said:

Good lord, GZDoom can make an idtech1 game look like it came out in the early 2000s.

The fun thing is that this was before @dpJudas arrived and brought bloom, PBR support, and more realistic dynlight attenuation, among other effects.

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5 hours ago, whirledtsar said:

"Runs" is generous given the FPS a mid-tier PC gets

Define "mid-tier", or were you playing it on a more recent version of GZDoom? GZDoom supports multisampling and for some reason has it set at 16x by default. Setting it to 0 should dramatically increase the frame rate. My build is a i3-6100/RX 460 (low-ish end?) and dicking around in the Total Chaos alpha for a few minutes i was getting between 80-110 consistently with multisampling off.

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1 hour ago, mammajamma said:

Define "mid-tier", or were you playing it on a more recent version of GZDoom? GZDoom supports multisampling and for some reason has it set at 16x by default. Setting it to 0 should dramatically increase the frame rate. My build is a i3-6100/RX 460 (low-ish end?) and dicking around in the Total Chaos alpha for a few minutes i was getting between 80-110 consistently with multisampling off.

I remember it running slowly when I last tried it but I just tested it out now and it ran fine. Must've had multisampling or something on at the time.

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IMHO,

  • from a strictly feature rich environment that would have to be, regardless of how one feels about them, Brutal Doom and Russian Overkill,
  • from a gameplay pov, anything by Enjay (eg GENE-TECH) and Tormentor (eg Stronghold),
  • from an aesthetic pov it is still PFEnh in combination with QEffects when added to most pwads.

 

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