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yakfak

alignment chart of maps >:)

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(y axis should really be Evil at the top and Good at the bottom, i wasn't thinking when i did that bit)

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Just now, yakfak said:

(y axis should really be Evil at the top and Good at the bottom, i wasn't thinking when i did that bit)

Lol was just thinking the same thing.

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I thought this was about how well aligned textures are in those map sets..

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The two chaotic/lawful axes sound like they'd frequently correlate, and when I attempt to put my own maps on this, they tend to either go off the scale to an extent hard to quantify, or get pulled in two directions of two aspects of the same axis (according to the detailed explanation) belonging to two opposite ends. Then there are other major aspects of a map that don't seem to be considered in this in any way. Perhaps the medium of maps is just too complex to represent like this!

In RM_PORN, there's no combat whatsoever. You can be killed by monsters and arguably kill a monster too, but there's no combat present. Technically you can engage in "combat" in a few occasions, but in all those cases you'll just get stuck forever if you don't die. Is that chaotic "combat"? Layout-wise, it's impossible to get lost, and that's because taking a wrong path equals inevitable death.

RM_5CENT has seemingly normal layout and combat, but what seems like helpfully presented solution is actually a deception of such an extent that it prevented everyone from beating the map despite the fact that... it's no harder than laeving home to get groceries. So to speak.

I also made some lawful maps. Probably. I do think that I perceive maps and have opinions about them, I also understand all the concepts being talked about, but I don't perceive those concepts. To some extent I perceive those concepts on maps but other indescribable aspects dominate my attention.

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Whatever it is that I am into, it is impossible to represent with that chart.

 

Disturbia is well placed, big up! I would think "NoChance" can fit in that spot just fine as well :-)

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:) then I wonder what mapping factors I'm missing with these two axes, I thought I had captured everything apart from the map's looks

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Posted (edited)

Yo @yakfak! Kinda off topic but i saw this thread, and it made me think that you could be a big rougelike fan! Are you?

On topic: CHaOs

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I cannot understand Disturbia's placement at "most chaotic" on the layout axis. Obviously its similar placement on the combat axis is inarguable, but navigating the map is simple. It shows you exactly where to go at all times and there is even a network of teleporters for your convenience of backtracking to caches of consumables.

 

A good example for -5 chaotic layout might be Rat in a Maze—"You've been thrown in this maze like a rat to be confused, disoriented and killed to sadistically entertain the architect."

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9 minutes ago, RjY said:

Obviously its similar placement on the combat axis is inarguable,

 

idk about that RjY.

 

Also, putting HR on the second leftmost column doesn't leave much room for nuance in ranking the chaotic gameplay of a lot of other wads imo.

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