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DOOMGABR[RU]

DOOM: Anomality

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Screens show of some of the best lightning I have seen in the GZDoom engine, good job!

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Excellent use of textures, lighting, and architecture.

 

The one change I might suggest is that you switch out the railing texture, whose 2-dimensional appearance stands out in stark contrast with the 3D appearance of the rest of the maps. You can replace it with a model, or even with 3D sectors (which will generally look quite plain, compared to a model).

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Everything looks a bit plain, I guess the detailing will come later?

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Posted (edited)
5 hours ago, VGA said:

I was only joking!

I thought you are talking about clean areas. There is no signs of forced entry. 

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You sure this is not just some screenshots of a well-made Doom 3 map? :P Beautiful work going on, here!

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Kinda surreal to think this is what doom 3 could have been if it was released in 1995 perhaps.

Great job.

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Posted (edited)

Thank you all for your support! I am very pleased to read your feedback and I have more incentive to develop this project and bring it to the release. I hope I can finish the first build before I finish University and got drafted.

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