Gothic Posted April 1, 2018 (edited) PLUTONIA 4 is a 32 map limit-removing megawad inspired by gread wads such as Plutonia 2 and Plutonia Revisited ITS A JOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOKE Made as an homage to SilverMiner's masterpiece: Plutonia 3, done quick so expect THAT kind of quality. Screenshots (most of them from just 1 map): Spoiler Download here: Plutonia 4 Edited April 5, 2018 by Gothic : april fools is over 27 Share this post Link to post
bioshockfan90 Posted April 1, 2018 y'know i loaded this up expecting maybe 5-9 maps, some good lighthearted fun.... but to my surprise was this AMAZING, FAITHFUL recreation of what the Casalis envisioned for a true Plutonia sequel, a whole megawad's worth infact! Fantastic work Gothic, your work will not go unnoticed. IMO they should just rename the Cacowards to the Gothicwards and make this the sole winner. 8 Share this post Link to post
Catpho Posted April 1, 2018 (edited) Gusta, Darkwave, Xaser better eat their heart out, this is true plutonia mapping! Edited April 1, 2018 by Catpho 2 Share this post Link to post
Lila Feuer Posted April 1, 2018 I sense an early April Fools. IDK. Just a hunch. 0 Share this post Link to post
Erick Posted April 1, 2018 (edited) Professional Doom mapping has never been better. This also deserves WAD of the Year for the Intermission screen alone. Edited April 1, 2018 by GuyNamedErick : Fixed minor spelling error. 4 Share this post Link to post
xvertigox Posted April 1, 2018 Map20's midi clearly makes it the best map of wad. 1 Share this post Link to post
hawkwind Posted April 1, 2018 (edited) 37 minutes ago, cyan0s1s said: I sense an early April Fools. IDK. Just a hunch. I suspect. Release candidate needs more work. This already in map01 ... 1. All doortraks need lower unpegging. 2. Lowers of lines 242/243 etc. need BLOODRIP1. 3. Wrong ceiling flat sectors 5 and 48. 4. Wrong floor & ceiling flats sectors 44 and 45. 5. Lines 477, 469 and 227 should have been slightly north of sector sector 57, then a-grate would have tiled correctly. 2 Share this post Link to post
Doomkid Posted April 1, 2018 This better be at least as good as the legendary Plutonia 3 25 Share this post Link to post
Gothic Posted April 1, 2018 1 hour ago, Ajora said: This looks really good. It really does, but this wad also looks nice. 3 Share this post Link to post
Marlamir Posted April 1, 2018 This look like very exciting and fun megawad. Going to take a look tonight and i believe it will be fun. 0 Share this post Link to post
Memfis Posted April 1, 2018 Ok, mostly unfunny crap and waste of effort, but I have to praise you for creating Map23. That was really clever, I'm jealous of your creativity. 4 Share this post Link to post
baja blast rd. Posted April 1, 2018 (edited) 26 ("Slaughtermap"): the section behind the red door is abysmal with all those pointless ledge snipers that force a couple minutes of cleanup while posing no threat, but the rest of the map is decent when played aggressively (meaning getting up in things' faces with the BFG and not camping indefinitely while cybs infight things), surprising for a jokewad. Edited April 1, 2018 by rdwpa 0 Share this post Link to post
Asure Posted April 1, 2018 (edited) deleted Edited April 1, 2018 by Spectra 1 Share this post Link to post
EffinghamHuffnagel Posted April 1, 2018 I am torn. I'm not sure if these are early 90's Doom2 archives maps, re-skinned for Plutonia, or a really good mapper doing his best to make maps in the style of the early 90's; "if Plutonia had existed in 1994". I smiled. And isn't that the best kind of joke? When you're not sure if it's a joke? I miss Andy Kaufman. 0 Share this post Link to post
Marlamir Posted April 1, 2018 9 hours ago, GuyNamedErick said: Professional Doom mapping has never been better. but enjoying so far 7 Share this post Link to post
Fuzzball Posted April 1, 2018 This is glorious- I am playing it right now! Lil note though- whyisthisathing.mid was made by me and not Eris Falling~ 1 Share this post Link to post
Gothic Posted April 1, 2018 11 minutes ago, Fuzzball said: This is glorious- I am playing it right now! Lil note though- whyisthisathing.mid was made by me and not Eris Falling~ Sorry about that, I'll fix the credits on the final release. 0 Share this post Link to post
Tristan Posted April 1, 2018 I'm wondering how that mix up happened :P 0 Share this post Link to post
Marlamir Posted April 2, 2018 Doesn't want to give review until i finish this wad but some music doesn't fit the map and there are few level design errors like "sky crusher" or "water lift" and map03 was one of worst map i ever played to be honest. those are just standard rooms connected with stanard hall, everything looks same and there is nothing what helping to guide player where to go. But maps have nice 90's feeling and gameplay is nicely challenging in most part but some areas need little bitt work on gameplay. 0 Share this post Link to post
Marlamir Posted April 3, 2018 On 1. 4. 2018 at 6:15 AM, Gothic said: JOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOKE I must say you got me :D nice job 0 Share this post Link to post
RjY Posted April 3, 2018 Map29 was worth the download. I recommend it to anyone who liked the original pl29 and that kind of city map. 0 Share this post Link to post
Liberation Posted April 3, 2018 The grim reality of this being a joke wad was inevitable. Anyway congrats on the April fools/trolling front, made me laugh. 1 Share this post Link to post
SuperCupcakeTactics Posted April 3, 2018 (edited) I got a couple of giggles out of this and I like it! Smiles and hehs were had! 0 Share this post Link to post
Gothic Posted April 5, 2018 final version is up it is finally done please record lots of demos please ok thnks bye 0 Share this post Link to post
GarrettChan Posted April 6, 2018 (edited) I would really appreciate if you fix the problem "when IDDQD is activated, using the automap will crash the game (PrBoom+ 2.514)"... 0 Share this post Link to post
BeeWen Posted April 6, 2018 18 after was tiresome. Why not make in this case only the beginning copied from the previous level? The subsequent path needs more interesting, preferably without this monotonous parkour. 0 Share this post Link to post