m8f Posted April 9, 2018 (edited) By the way, typing "map *" in console will pistol-start current level. Easier to type than e1a1. Edited April 9, 2018 by m8f : grammar 8 Share this post Link to post
bioshockfan90 Posted April 9, 2018 I've been hooked on this all weekend doing UV saveless pistol starts. Grueling stuff for me, but it's so much fun! I love the MIDIs, I love the level design- everything's crafted to perfection, and it feels like a labor of love. Great job to everyone at BigBrik, I can't wait for what comes after the moon! 0 Share this post Link to post
Master O Posted April 9, 2018 52 minutes ago, bioshockfan90 said: I've been hooked on this all weekend doing UV saveless pistol starts. Grueling stuff for me, but it's so much fun! I love the MIDIs, I love the level design- everything's crafted to perfection, and it feels like a labor of love. Great job to everyone at BigBrik, I can't wait for what comes after the moon! Episode 3: Square Hell He gets to fight an Adventures of Square equivalent of the Cyberdemon and Icon of Sin. 2 Share this post Link to post
PetalousPanoply Posted April 9, 2018 Congratulations on the release, it's lovely! 0 Share this post Link to post
Ponqo Posted April 11, 2018 Is there a credits section anywhere? I would like to know who worked on each map. I couldn't find one in the pk3 0 Share this post Link to post
Jimmy Posted April 11, 2018 (edited) I can give a quick rundown of who started what - every map did have skill-balancing (by Matt), automap cleanup (Xaser) and minor edits here and there (me, Matt, etc.). E1A1 - Matt Tropiano E1A2 - James Paddock E1A3 - Richard Frei E1A4 - Walker Wright E1A5 - Walker Wright and Xaser Acheron E1A6 - Gus Knezevich and Xaser Acheron E1A7 - James Paddock and Xaser Acheron E1A8 - James Paddock and Xaser Acheron E1A9 - Richard Frei, Conor Maddin and Xaser Acheron E1A10 - James Paddock E2A1 - Xaser Acheron and Matt Tropiano E2A2 - Gus Knezevich, Richard Frei and Matt Tropiano E2A3 - Matt Tropiano and Richard Frei E2A4 - Richard Frei E2A5 - Xaser Acheron and Matt Tropiano E2A6 - James Paddock and Matt Tropiano E2A7 - Matt Tropiano E2A8 - Richard Frei E2A9 - Richard Frei and Xaser Acheron E2A10 - James Paddock and Xaser Acheron E2A11 - Xaser Acheron and Matt Tropiano E2A12 - Matt Tropiano Matt Tropiano = MTrop Richard Frei = Tarnsman Gus Knezevich = Alfonzo Walker Wright = Pavera Conor Maddin = ClonedPickle James Paddock = Jimmy Xaser Acheron = Xaser Acheron Edited April 12, 2018 by Jimmy 7 Share this post Link to post
Ponqo Posted April 11, 2018 21 minutes ago, Jimmy said: thank you! also- how are you supposed to reach the super secret unmarked area in e2a3? tried rocket jumping with a speed boost power-up many times in many angles but just couldn't reach it, with the natural arch in the way. 0 Share this post Link to post
MTrop Posted April 11, 2018 35 minutes ago, Ponqo said: thank you! also- how are you supposed to reach the super secret unmarked area in e2a3? tried rocket jumping with a speed boost power-up many times in many angles but just couldn't reach it, with the natural arch in the way. You'll need some assistance from angels. Maybe some kind of a sphere. 3 Share this post Link to post
Ponqo Posted April 11, 2018 5 minutes ago, MTrop said: You'll need some assistance from angels. Maybe some kind of a sphere. oh damn, didn't even know there was one in that level! thought i would have found it since i found all the other secrets. feel a little stupid now... lol. also this game is sex. totally worth the wait. WOTY 0 Share this post Link to post
Lizardcommando Posted April 12, 2018 This was pretty damn fun. Tough at times (or maybe my skills are getting rusty), but still fun! I can't wait for the next episode. 1 Share this post Link to post
Spie812 Posted April 12, 2018 Bulleted list because I can't organize my thoughts into something coherent right now. Been playing both episodes in small doses over the past couple days and have been loving it. I'm currently somewhere in E2A4. New E1A2 is neat. At first I was a bit concerned about platforming (Doom engine platforming being what it is) but so far I've had no problems save for a couple jumps I've misjudged. New enemies are cool. Hoping to see the strongman in a more interesting/hectic combat situation soon. I'm pretty bad at finding secrets. Overall, E2 is at least as good as E1 (not judging till I finish both) and I am looking forward to playing more whenever I have free time again. Spoiler This molten floor (E2A3) is a bit less hurty than I thought it would be. It may be intentional but I can't see why. 1 Share this post Link to post
Average Posted April 12, 2018 Please help someone who's not very clever. I know that the 'use' key picks up a crate but how does one drop the crate? I've tried 'use' again as well as pretty much every other button on the controller! 0 Share this post Link to post
Xaser Posted April 12, 2018 To nip it in advance: Usually I'm a big proponent of paired actions (e.g. 'use' to pickup, 'use' to drop), but I noodled this for a while when implementing the crate pickups and there were a few reasons I ended up deciding this way was best: Players can press switches & open doors without dropping the crate (since we don't block the 'use' action while holding a crate). Conversely, players won't accidentally press a switch or open a door while dropping a crate (which would happen if we made 'use' drop anyway). Blocking the 'use' action in GZDoom ranges somewhere from "ultra-hacky" to "impossible" anyway.* :P [*dunno if ZScript changes that any, but that didn't exist at the time.] 3 Share this post Link to post
Average Posted April 12, 2018 Thank you for the reply and explanation guys. I'd tried 'fire' umpteen times but it didn't work for me. I was obviously trying to put the crate down inside the wall and there was no reaction. Turning perpendicular to the wall I was able to put the crate down. Although, funnily enough, I accidentally pressed 'fire' twice and blew myself up the first time! Perhaps adding 'fire to drop' could be added to the Help screen? Anyway, this is really great work folks. Cone-gratulations on a brilliant release. ;) 4 Share this post Link to post
kain967 Posted April 14, 2018 Awesome work, one of the best Doom levelsets out there. Just so you know I think I found an unwanted shortcut in Butterforge (level 2). I couldn't for the life of me find my way to the purple key, but then I was able to jump off the stairs going out from the boxing area and up onto the cliffs where the purple key is. 0 Share this post Link to post
Suitepee Posted April 15, 2018 https://www.twitch.tv/videos/250285222 = part 1. (E2A1-E2A6 plus first secret map) https://www.twitch.tv/videos/250670178 = part 2. (E2A7-E2A10 plus second secret map) Played this on the medium difficulty once again like in the last episode. Episode 2 was just fun from start to finish (apart from the bouncing jelly cubes bit), and I liked all the new additions in episode 2. And after that cliffhanger, I'm looking forward to episode 3 whenever.....good job team Big Brik! 1 Share this post Link to post
Havoc Crow Posted April 24, 2018 Hmmmm... now why doesn't the Strongman have a pun in his name? He just begs to be named "Circules". Also, great new episode so far (although instant death pits are downright bulls**t if you'd rather like to play without saves). I can't quite figure out the new weapon (the magic wand), do the projectiles home in on enemies or what? 6 Share this post Link to post
MTrop Posted April 25, 2018 The Cresceptre's projectiles home in on targets (whatever shootable is in the crosshair), but only from a certain distance. It's powerful, but you'll need to aim accurately if you want to really deal lots of damage. It's pretty good in crowds when you're surrounded, too! 0 Share this post Link to post
SilverIce Posted April 26, 2018 Thought I should point out that the bottom step of this stairway in E1A2 (at the final area) damages you as though you were standing in the slime. 0 Share this post Link to post
Master O Posted April 26, 2018 (edited) On 4/24/2018 at 4:15 PM, JudgeDeadd said: Hmmmm... now why doesn't the Strongman have a pun in his name? He just begs to be named "Circules". Also, great new episode so far (although instant death pits are downright bulls**t if you'd rather like to play without saves). I can't quite figure out the new weapon (the magic wand), do the projectiles home in on enemies or what? Circules Poirot? (https://en.wikipedia.org/wiki/Hercule_Poirot) 0 Share this post Link to post
Havoc Crow Posted April 26, 2018 (edited) By the way -- that is a deliberate Adventures of Massmouth reference in "Wild Bleu Yonder", right? ("What a bunch of weird-lookin' trees...") 1 Share this post Link to post
Jimmy Posted June 17, 2018 (edited) Two bits of exciting news from Bigbrik Games: we now have an official public Discord server for The Adventures of Square, and a Mapper's Development Kit has now been put together for Episodes 1 and 2 to make it easier for you to make your own maps! Official Discord Server Square Episode 1 & 2 MDK (Revision 1) Do note that The Adventures of Square is a game currently in development, which means that things could be changing internally with each release. Keep in mind that our progress in development could break your mod or map. We accept no responsibility if this happens, but we'll do our best to inform people of major changes. Thanks and happy mapping! See you on the Discord. Edited June 17, 2018 by Jimmy 4 Share this post Link to post
Master O Posted June 17, 2018 (edited) 35 minutes ago, Jimmy said: Two bits of exciting news from Bigbrik Games: we now have an official public Discord server for The Adventures of Square, and a Mapper's Development Kit has now been put together for Episodes 1 and 2 to make easier for you to make your own maps! Official Discord Server Square Episode 1 & 2 MDK (Revision 1) Do note that The Adventures of Square is a game currently in development, which means that things could be changing internally with each release. Keep in mind that our progress in development could break your mod or map. We accept no responsibility if this happens, but we'll do our best to inform people of major changes. Thanks and happy mapping! See you on the Discord. You just know someone's going to make an Adventures of Square version of Nuts.wad.... I can only imagine how slowly it would run. We're talking slide show slow... 0 Share this post Link to post
Apaul27 Posted June 17, 2018 14 minutes ago, Master O said: You just know someone's going to make an Adventures of Square version of Nuts.wad.... I can only imagine how slowly it would run. We're talking slide show slow... Or Adventures of Square version of Wool Ball levels, or Wool Ball version of The Adventures of Square levels. 0 Share this post Link to post
Master O Posted June 17, 2018 1 minute ago, Apaul27 said: Or Adventures of Square version of Wool Ball levels, or Wool Ball version of The Adventures of Square levels. Adventures of Ancient Square Aliens with bizarro colors. 0 Share this post Link to post
KVELLER Posted June 17, 2018 1 hour ago, Master O said: I can only imagine how slowly it would run. We're talking slide show slow... Doesn't that already happen with vanilla Doom on GZDoom? 0 Share this post Link to post
mun Posted June 17, 2018 1 hour ago, KVELLER said: Doesn't that already happen with vanilla Doom on GZDoom? Well, the last time I ran nuts.wad in Chocolate Doom it didn't lag, but the monsters were barely visible because it went pass the sprite limit . 0 Share this post Link to post