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Impie

Splatterhouse 3D - Full TC

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those happy upbeat arcadey item pickup sounds will go great with the atmosphere :o

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2 minutes ago, bonnie said:

those happy upbeat arcadey item pickup sounds will go great with the atmosphere :o

As opposed to the arcadey default Doom sounds?

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Just now, Impie said:

As opposed to the arcadey default Doom sounds?

yea, probably

but surely those aren't the only sounds you could acquire best friend

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Posted (edited)
50 minutes ago, bonnie said:

yea, probably

but surely those aren't the only sounds you could acquire best friend

Why wouldn't I use the ones from the Splatterhouse franchise in a Splatterhouse fan game? Powerup sounds are almost always abstract, may as well make it feel authentic.

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3 hours ago, Impie said:

Why wouldn't I use the ones from the Splatterhouse franchise in a Splatterhouse fan game? Powerup sounds are almost always abstract, may as well make it feel authentic.

i had literally no idea that splatterhouse was a thing that existed!! i apologize for my transgressions.

 

i hope this cute text face makes up for it: ( /)w(\✿)

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Posted (edited)
1 hour ago, Brewtal_Legend said:

Nice Impie. Will you add the shotgun too? Will the weapons be limited use/ dropped when hit?

It's already in there. Half the weapons are up-close and unlimited in uses. The other half are ranged, powerful, but need ammo.

 

screenshot_doom_20180404_153202.png?w=62

 

EDIT: Fixed a bug where the eating machine becomes permanently invulnerable (i think).

Edited by Impie

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Dammit, and another mistake where an E2 boss appears in E1, which wasn't supposed to happen. Fixed.

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Posted (edited)
1 hour ago, xvertigox said:

Sick! Is this a release candidate?

Whatcha mean? Like an official release?

 

I guess it's basically a demo update: boss area added to map 4, 2 more maps and intermissions added, music removed, gameplay/graphical tweaks. If you were wanting to make a video on it, go ahead and download the current version with the bugfixes I added an hour ago.

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Ah, sweet. Yeah I was wondering how close this was to the official release. I'll def be making a video as I'm really keen to play this myself.

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Hey i've played a couple of levels, and this is pretty cool, my only feedback it's that the original doom sounds such as the pinky sounds and textures feel a bit out of place.

Also this happens on my current configuration, blame it on my resolution

Spoiler

9xdX6Fc.jpg


But it's pretty good, nice work

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Yeah the fist will look better if someone has a good replacement for it, or if i alter it to have the bicep "fade" into the foreground.

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This is awesome man. This is very nostalgic for me: i loved playing Splatterhouse on the Sega Genesis when I was a kid. I think you're doing a great job of capturing the overall feel of Splatterhouse. Keep up the awesome work.

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How the hell do you put out these TC's so fast? Awesome job!

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I have not seen this yet and, well... it looks amazing. I want to try this out asap.

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URGENT UPDATE: Latest build has a retarded bug that replaces all the monsters with doom monsters. UGH. New update pending while I sort this out...

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Okay, update:

-Fixed that annoying error that replaces all the monsters midway through. Should now be all Splatterhouse, all the time.

- Revamped the Howler enemy so he resembles his Splatterhouse 2 counterpart.

- Changed Rick's voice to make it deeper.

- Added alt-fire kick for most weapons. Might clue people in to try alt fires and stop wasting shotgun ammo (lol), and keep people from blowing themselves up with bombs in a panic.

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Okay, new-NEW version up that should have all the monsters back to normal. I missed a couple monsters somehow, but I'm pretty sure I got them all now.

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This is really good wad and i have lot of fun while playing. Level design is nice and have some nice and atmosheric visuals i really like. I like the moody atmosphere but map 3 feel bit disorienting to me and it took me a while to find out where to go and the ammo/health pickups are bitt low than it should be i think. But other than  that the gameplay feel tough enough and nicely balanced overral. I 'm missing some moody/creepy ambient music in backround of your maps, something like in psx/n64 doom. It would help set the atmosphere even better. Looking forward to finish this wad and have some more fun. I really like this wad.

Here is my first two maps playthrough:

 

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On 10/22/2018 at 4:15 AM, Marlamir said:

Here is my first two maps playthrough:

 

Thanks man! I just updated the mod to tweak a few things, including a new fist graphic and an alt fire kick for most weapons.

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Goddammit, a door in s1m5 requires a blue card instead of a blue skull and can't be opened. Fixing that in the next ten minutes.

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It's done! I have now adapted the first and second games of the original Splatterhouse franchise. Episode 2 adds:

 

- New graphics for Rick's punch and kick!

- New monsters not featured in Episode 1!

- Six spooky new maps based on the Sega Genesis sequel: the ruins of West Mansion, the cursed elevator, the foul river, the hidden house, the subterranean temple, and a reinvention of Hell itself!

- New intermissions for Episode 1, and some updated enemy graphics for Bagman and Howler!

- Lots of little tweaks here and there!

 

Do take it for a spin, won't you? And let me know if anything is broken. Happy Halloween!

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