-Votterbin- Posted May 11, 2018 Ho, shit, now that's a spooky Revenant skull if I've seen one. 1 Share this post Link to post
SiFi270 Posted May 11, 2018 On the one hand, the fact that DrPsypy's interpretation came first means it's already secured a fairly firm place in my heart. But on the other hand, I love me some vampire skeletons. Bleh! 1 Share this post Link to post
Gerardo194 Posted May 12, 2018 11 hours ago, Pyrolex said: Ho, shit, now that's a spooky Revenant skull if I've seen one. I'm glad to know this was spooky to you!! 0 Share this post Link to post
Dexiaz Posted May 23, 2018 Nice job here! Have you planning to recreate the unused "Hellhound" monster? 3 Share this post Link to post
Gerardo194 Posted May 24, 2018 @DeXiaZ of course I will recreate it and the other monsters too! The Revenant is coming soon by the way! 2 Share this post Link to post
Gerardo194 Posted May 24, 2018 Here's the Revenant having a walk in the park in searching for his Homing Rocket Launchers: Spoiler 11 Share this post Link to post
Deleted_Account Posted May 27, 2018 Holy macaroni! Awesome work @Gerardo194. 1 Share this post Link to post
Dexiaz Posted May 27, 2018 Oh yeah, dat face from title/interpics. Very good idea 1 Share this post Link to post
Gerardo194 Posted May 27, 2018 Thank you @Ex Oblivione. @DeXiaZ I've always assumed that title/interpic face is actually a leftover of Spider Mastermind in the game. It's similar to it's arachnotron counterpart if you compare them 2 Share this post Link to post
Ledillman Posted May 27, 2018 Amazing work you've done there, I'm really diggin' the revenant model, it's kinda creepy 1 Share this post Link to post
leodoom85 Posted May 27, 2018 Any revenant model close to the original is appreciated instead of seeing a fucking Tchernobog from Brutal Doom 64.... 2 Share this post Link to post
Deleted_Account Posted May 27, 2018 (edited) 1 minute ago, leodoom85 said: Any revenant model close to the original is appreciated instead of seeing a fucking Tchernobog from Brutal Doom 64.... Thank you! @Gerardo194 I'm really looking forward to the final products and have them in-game. It's good to see Doom 64 get a lot of attention lately. 1 Share this post Link to post
SiFi270 Posted May 27, 2018 1 hour ago, Gerardo194 said: Thank you @Ex Oblivione. @DeXiaZ I've always assumed that title/interpic face is actually a leftover of Spider Mastermind in the game. It's similar to it's arachnotron counterpart if you compare I always thought it would make a good base for D64-style Icon of Sin textures. But maybe they can share. 1 Share this post Link to post
DMPhobos Posted May 27, 2018 Awesome work man, im looking foward to see how they look in sprite form 1 Share this post Link to post
Gerardo194 Posted May 27, 2018 (edited) Thank you very much, friends!!! I also can't wait to have them in sprites form even hearing the Arch Vile with his sounds, I'm very glad this is happening. I've noticed in the videos posted in this thread about the Arch-Vile sounds edited by @DeXiaZ and the other guy are pretty good and creepy. 2 hours ago, SiFi270 said: I always thought it would make a good base for D64-style Icon of Sin textures. But maybe they can share. I used to think the same as you but taking a closer look at it I realised it look similar to the Arachnotron's face sprite. I'm also thinking of designing D64-styled Icon of Sin textures for the game drawn in 3D so, I need to think about a good and creepy design for it. Edited May 27, 2018 by Gerardo194 0 Share this post Link to post
DeadAstronaut Posted May 27, 2018 Wow, this is getting better and better. Congrats on your hard work, that Revenant is definitely in the vibe of Doom 64's aesthetics. 1 Share this post Link to post
Cant delete my DW account Posted May 29, 2018 Love the Spider Mastermind,it should have been on the original. 1 Share this post Link to post
Gerardo194 Posted June 1, 2018 Spider Mastermind: -HAHAHAHA, here I am Marine, prepare to die!! You/me: - Holy Shit!!!! more progress, folks! 12 Share this post Link to post
Nevander Posted June 2, 2018 Yea the head is too small I'd say, and 8 legs looks a bit busy. 1 Share this post Link to post
VGA Posted June 2, 2018 In sprites there is no way all legs will be visible, it may look like a blob :D 1 Share this post Link to post
Gerardo194 Posted June 2, 2018 (edited) @Sgt Nate V @Nevander You both are wrong, this model is not finished. The head is not small; the legs are large, that's all. Try next time friends. @VGA everything is under control with GEC, the legs are just a test but possibly it'll keep like this!! Now, I have to model her brain and chainguns! More coming soon. Edited June 2, 2018 by Gerardo194 1 Share this post Link to post
Gerardo194 Posted June 4, 2018 Just a little update: Spider Mastermind is almost done, just need to add small details to it!!! Screenshots coming soon. 0 Share this post Link to post
Gerardo194 Posted June 6, 2018 (edited) Good morning, friends. Here I'm gonna show you the terrible and loathsome Spider Mastermind finally done, really hope you like it :) Now I need to re-touch some models to look better and then turn them into sprites. This is not going to stop yet, there are more monsters waiting to be modelled for this Doom 64 project. Edited June 6, 2018 by Gerardo194 19 Share this post Link to post
DMPhobos Posted June 6, 2018 Looks pretty good, love the double chaingun, it fits rather well 1 Share this post Link to post
Gerardo194 Posted June 6, 2018 thank you very much @DMPhobos I really want to see her using the double chainguns, I certainly can say the four missing Doom64 monsters are finally alive!! 0 Share this post Link to post
Deleted_Account Posted June 6, 2018 Outstanding work! Can’t wait to see the the final result. 1 Share this post Link to post
Gerardo194 Posted June 6, 2018 Thank you @Ex Oblivione Me neither, I never thought I would reach the Spider Demon to model, I'm very happy for this. This is something I had thought to do years ago but now it's happening. Can't wait to see them infighting the other monsters 1 Share this post Link to post